Flipping Brutal

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Flipping Brutal 6 4 5 1.0
Inspiration for
Flipping Brutal 1 1 0 3.0

Precon Recon · 607

Welcome back to Precon Recon! Today, we're taking a look at She-Hulk's mediocre Aggression precon and giving it a much-needed upgrade. If you want to check out our initial thoughts on her set, head on over here: https://boardgamegeek.com/thread/2724759/1-2-punchboards-precon-recon-she-hulk

Without further ado, let's get to punching while backed by the law!

Dual Lives

While She-Hulk is skilled at both punching her way out of danger and using the courthouses to her advantage, she's best known for her in-your-face personality and aggressive tactics, hence the Aggression Aspect. There are no two ways about it, so the best question is how do we best represent her multi-faceted nature in what can at times be a monotone Aspect.

The biggest key here is focusing on her mental strength, hence the many cards that include mental resources. This helps her to work after hours at her Superhuman Law Division, helping to keep the schemes in play under control while you work. And when that's not enough, Jennifer has been known to Chase Them Down, the "Them" being both leads in her caseload and baddies running from her displays of strength. And when she is given a chance to swing for the fences, she'll leap Into the Fray without hesitation, dealing damage while thwarting to her heart's content. The occasional Browbeat doesn't hurt either, but what really helps her get the edge on her opposition is Toe to Toe, letting her take some damage with dishing a mighty wallop.

And if that wasn't enough, she has plenty of tools in her arsenal to keep the pain coming, whether it be her Brute Strength and Combat Training ripping through the toughest of enemies, her Battle Fury and Martial Prowess helping her to keep punching at any cost, and her tenacity letting her Counterattack even the most brutal blows.

Who better to back her up in her fights is the cousin that gave her her powers, the Green Goliath himself. While he may not always swing for the rafters with much effect, he is great at shielding her from some damage in those moments she's readying up for a Gamma Slam.

All in all, She-Hulk is here to crush her opposition, and damn does she do that well, all while maintaining her composure.

Hit Me If You Dare

She-Hulk works best when she's taking a controlled amount of damage, setting herself up gradually for her Gamma Slam to deal a hefty amount of damage to the enemy. Your goal is to control the board as much as possible while dealing maximum damage, and to do that, you'll need to flip nearly every turn. Thankfully, Superhuman Division makes a big difference in this regard, so consider an aggressive mulligan if need be to go digging for it. Many of the cards in this set can be tossed for that 2 threat removal, meaning you'll want to do it most turns.

The other reason you'll be flipping will be for that sweet, sweet 2 damage bonus. You'd be stunned how much legwork this can do, considering it's not an attack and thus can be used to avoid retaliate and take out some of the smaller minions cluttering your board.

As you may have noticed, many of the cards in this deck deal damage to She-Hulk as she works. Battle Fury pings you for a much-needed ready when defeating a minion, Counterattack is predicated on you taking a big hit of damage, and Toe to Toe let's you take swings from an enemy of your choice while doing 5 damage back. Toe to Toe in particular is fantastic, especially when Martial Prowess is in play, whether it be to take out a pesky minion with 5 HP or less or to whittle away at the villain. This is all in service of Gamma Slam, but don't be afraid to recover when you need to, and you will need to from time to time. That's why Downtime and Endurance is here to help. One-Two-Punch is great at letting you attack before flipping to Alter Ego and healing up, so make good use of those when you can.

Otherwise, we have a lot of tools here to help you in bringing the pain down on your opposition. Brute Force is a great way to either deal that 1 extra damage you need or break through a tough status. Chase Them Down and Into the Fray are great ways of handling the threat on the table while still punching. And Combat Training and Martial Prowess just let you hit harder. Soon enough, you'll be Gamma Slamming your way to victory.

As a note, I could see Plan of Attack working well with this deck if you really wanted to consistently search for Gamma Slam, but since there's only 1 copy in your deck, I don't see this a helpful enough option to include over the other tools on display here. Oftentimes, you'll find yourself drawing it at opportune moments, especially once your Upgrades are flooding the table.

Thanks for stopping in and checking out another one of our upgraded precons; let us know your thoughts in the comments, and be sure to check out the other decks we've released by following our username, Precon Recon. Later this week, we'll be updating Captain Marvel to cosmic proportions, so stay tuned!

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