She-Hulk — Blood Rage

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
She-Hulk - Aggression 0 0 0 1.0
She-Hulk — Blood Rage 0 0 0 2.0
She-Hulk - Aggression 0 1 0 1.0
She-Hulk — Blood Rage edits 0 0 0 1.0

Incredibul · 3262

The new Aggression cards "You'll Pay for That!" and Toe to Toe inspired me to built this Deck. Aggression in solo, especially expert and heroic struggled with threat. She-Hulks unique ability to remove threat in Alter-Ego only needed a little push which "You'll Pay for That!" provides, especially in combination with Toe to Toe. Toe to Toe by itself is excellent to prepare a Gamma Slam and do damage from hand. She-Hulk has the highest recovery in the Game and 1 for 5 damage can really push the endgame.

Get Over Here! is the ultimate stun and tough removal. Since both are real problems for She-Hulk, this card is pure efficiency. And in other cases, it's one damage from hand that surprisingly often is the one damage you need to remove a minion.

How to Play? She-Hulk needs the hardest Mulligan. If you can play a ressource generator in hand in Round 1, that's already good, but really go greedy and Mulligan hard. Remember, you can see up to 12 cards out of a 40 card Deck. If you have Split Personality or Nick Fury in Round 1 in your hand, your opening can be insane. Since She-Hulks own card draw, Focused Rage, costs only three, you should try to play more than just a Ressource generator. However, consider handling Klaw and Mutagens early pressure before getting Ressource generators.

Don't underestimate Legal Practice. It has poor value, but you never overpay and it has a high ceiling. Removing a side scheme is worth it, as flipping to Alter Ego draws you 6 cards and gives you the opportunity to heal up to 7 (with Down Time). It's an undervalued card as it provides tempo if needed. In general, really make use of She-Hulks threat removal in Alter-Ego.

This Deck should be able to handle all villains in Expert Solo, and with a bit of luck heroic.

17 comments

Aug 20, 2020 Remedy · 3691

Looks super fun! Thanks for the deck list going to give this a go this weekend. Cheers - Remedy.

Aug 20, 2020 Incredibul · 3262

@Alter-Egos have fun! Looking forward to what you think about it!

Aug 21, 2020 925 Gamers · 196

Yo I love your perspective on "Get Over Here". I never considered that! I think I'll add that to my Hulk Decklist! This is amazing! can't wait to try out She-Hulk

Aug 21, 2020 Incredibul · 3262

@925 Gamers Yes, it is also really good for Hulk!

Sep 26, 2020 modernbummer · 1

Dude, this deck is awesome. Perfect complement to She-Hulk. Just took down Ultron with this.

Sep 26, 2020 Incredibul · 3262

@modernbummerthanks!

Sep 29, 2020 eswenson · 1

This was a great deck for expert Green Goblin solo (Risky Business) .I swapped out 2 Get Over Here for 2 Power of Agression, which worked well since I didn’t get many minions. I always had a great balance of attack and thwart.

Oct 27, 2020 flakbait42 · 15

Just dropping in to say this deck is fantastic. Running through the campaign (just standard, but still) and have blown through every villain so far without breaking a sweat. Going into Red Skull with only 2 threat, 1 experimental weapon in the encounter deck, and three free heroes in my deck.

Jan 07, 2021 VasThePirate · 1

Really liked this deck! Won vs Rhino on the 3rd turn! So SMASHY!

Feb 26, 2021 journeyman2 · 20435

I like what you’ve done with this deck. I built a very different Aggression deck, and have been struggling with Zola. How are you dealing with him? Sentry and Toe to toe? I find him very challenging with Hellcat locked away, retaliate against the allies, and huge health minions

Feb 26, 2021 Incredibul · 3262

@journeyman2I'd probably need to change some cards with Ant-Man and Wasp bringing so much new Aggression / Form Change / Neutral Ressource tools to the table, but back then I think I mostly used She-Hulk to remove Minions. One-Two Punch usually could handle a 6 health minion. Tigra was also helpful. The thing about Zola is that he is really low on HP, so I trusted in Toe to Toe + Gamma Slam to usually bring him down while I concentrated on his minions the rest of the game.

3x Get over here is really excellent against Zola to handle tough.

Feb 26, 2021 journeyman2 · 20435

@Incredibul Tigra was helpful for me too! Just needed to figure out the card priority, both of what to get rid of on his side and what to play. Toe to Toe triggering his attack followed by a retaliate off of his own attack is funny, if it works like that.

Apr 25, 2021 jgslc · 1

I can't seem to crack Expert Klaw with this. I've gotten close a couple of times, but I just can't seem to manage the threat and if I do, I'm not flipping enough and lose tempo with too few cards and too much damage.

Apr 25, 2021 Incredibul · 3262

@jgslc Toe to Toe and You'll pay for that should deal with both of those Problems, the game can go pretty fast then. Don't flip if you don't need it, She-Hulks HP will cary you a long time.

Apr 25, 2021 jgslc · 1

Thanks for the encouragement. Starting w two side schemes I feel like I’m under the gun from threat from the first round. I’ve controlled it a couple of times with good card draw, but not most games.

Apr 26, 2021 Incredibul · 3262

@jgslc Yes, Klaw is mentioned as an exception to build your economy. He and Mutagen Formula already pressure you from turn 1, but once you gain control, they won't turn the board around. Best case is Nick Fury Turn 1, because he thwarts for 2, draws you 3 cards and blocks an attack. She-Hulk switching and attacking can take out the minion. I think it's enough to handle the Immortal Klaw Side Scheme in Round 1. If you need to use She-Hulks measely thwart of 1, then do it. Remember, she got her free 2 attack, so it might be too greedy to remove the first minion with her massive 15 hp - unless, of course, you can use Chase Them Down.

In general, this deck has quite a lot of thwarting options. She-Hulk brings her own suite, "You'll Pay for That!" is really good against klaw.

That beeing said, that Deck is quite old so there is plenty of room to improve this. Especially her Ressource Kit has a lot of new options, and Into the Fray is a good card as well. Still, I think this deck should win most games against Klaw expert once you got her playstyle down.

Don't run a script. Even if She-Hulk benefits from switching her Identity a lot, she is still a 15 HP Hero who can stay in Hero Form longer than other heroes. You also don't need to care about damaging Klaw, that will happen anyway with an Aggression + She-Hulk combination.

Apr 26, 2021 jgslc · 1

Thanks for the ideas. I'm now like 0-6. I can't seem to figure this build out. I must be doing it horribly wrong if I should win most games against Klaw. Several times I've gotten control of the board, but then a single round often buries me. I end up having to flip to recover and pull 'the villain schemes' and just like that I've flipped the scheme. Something like that happens again and I'm done. Or I get one of those turns where three or four minions hit the board and I have cards that aren't helpful. Might try once or twice more before trying Protection or Justice next.