Cost: 0.

1 max par joueur.

Action: dépensez X ressources → mettez X jetons Energie sur cette carte.

Action de héros (attaque): défaussez Energie Canalisée → infligez 2 dégâts par jeton Energie sur cette carte à une ennemi (jusqu'à un maximum de 10 dégâts).

Boîte de base #18. Captain Marvel #14-15.
Energie Canalisée
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)

Q: Is Energy Channel's damage dealt in separate instances per energy counter or is all damage dealt at once?

A: It's all at once. -(Developer Ruling, Hall of Heroes)

Last updated


  • Such a versatile card. Being able to charge this card up at and as needed is great.
  • Being able to turn any -card into 2 damage means that any -card has good value regardless of the card’s normal value. This enables Captain Marvel to fairly efficiently run any -cards that are highly situational or relies on combo pieces to work.
  • A good option to discard to #Caught if this has 1 or fewer counters on it.
  • This card’s efficiency increases with every counter placed.
  • Fully charged up this card becomes 6 ER (Effective Resources) for 10 damage, which is great.
  • Once you have 3 counters on, this card becomes good value with 4 ER resulting in 6 damage.
  • Don’t be afraid to use this card before max efficiency is reached if the situation warrants it. This card’s flexibility is one of its strengths.

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Francois · 62