In 2 handed games, it’s hard for me to imagine many justice decks I wouldn’t include this in unless it was strictly a Basic Thwart based hero. 6 threat in chunks of 2 (and 3 or 4 threat in 3 chunks if you’re using Operative Skill, Passion for Justice etc) , that clears a crisis and then can hit the main in the same event, using wilds from X Jet or Quincarrier to essentially guarantee the maximum output, this virtually always clears at least one and often multiple schemes. This is my GOAT 2 handed thwart event right now.