Defiance

Recently played my first game with Ghost-Spider and this card and it was by far my favorite card to see in a hand. Two player, from the get-go I was able to defend knowing it would trigger unflappable and a web-bracelet and then hopefully do a Desperate Defense or even another basic defend with Defiance for the next player.

Doc7 · 30
Keep Them Busy

This is one of those cards that is deceptively good. I thought it was just ok up until recently, but then discovered just how great it can be - especially in multiplayer games.

This is really easy to thwart down with high-attack heroes; and you can leave it sitting out as a panic button for if the main scheme gets out of hand. Being able to suddenly clear 15 threat off the main scheme - as I did in a couple of three-player games - is just incredibly helpful. IMHO, a card that has a much better design than is first apparent.

TwoHands · 117
Investigative Journalism

Actually, this is probably the best double alter-ego Team-Up card for the moment and the only one that worths the cost.

It costs 3ER but:

  • Having Peter Parker on Alter-ego means he can generate an extra for two turns and have 1 extra handsize for a turn.

  • Having Cindy Moon on Alter-ego means she can draw 2 extra cards for two turns and have 1 extra handsize for a turn.

(Of course, we are expecting a scenario in which the villain isnt having protection against confusion.)

matchet · 356
The effect is great, but it's so hard to set up. You don't know when you're going to draw this unless you hold it in hand (wasting a resource for the previous turn) so it's tricky to coordinate forms. The points you make only reflect on the heroes, not on Investigative Journalism (indeed, every card in the game would look better if you "discounted" it by extra resources produced by the hero). I think it's a rare case of being best used by hero+ally rather than hero+hero — Stretch22 · 2184
Shadowcat

La verdad es que podrían haber diseñado una carta mejor y más acorde con los poderes de Kitty pride, es una oportunidad perdida para esta aliada. Hay cartas comunes de cote 3 más especializadas y atractivas, pero eso no deja de hacer que kity sea mala carta, además de ser tremendamente temática por el personaje. La veo muy factible en mazos de agresividad gracias a esos dos puntos de THW que anda faltos de ello, además su habilidad de anular iconos de un plan es un extra para agresividad donde no siempre puedes eliminar los planes rapidamente, permitiéndote disminuir lo eliminar la amenaza de un plan y a la vez ignorar el icono de este o de otro. Si usas x-men con agresividad, es un aliado a considerar, especialmente con Magik donde es muy temática y en el top te puede costar solo dos recursos.

Bowie Spiegel · 859
Caught in the Crossfire

This upgrade combos really well with Shoulder Cannon from War Machines deck. As each exhaust is an (attack) it allows you to unload into one target and double up on damage with the attached minion. Very thematic.

Heldron · 5
That worths 5 damage per 1ER card. Good call! — matchet · 356