Serve and Protect

"Hero Interrupt" kills this card in single-player, since you won't be able to play it when the villain schemes 'normally' as you'll be in Alter Ego - it's only relevant if the villain draws an Advance, and you're probably not going to hold back a Protection card and two untapped characters on the off-chance of that happening. At best, you could use it to negate the automatic villain-phase threat, exhausting your hero, and then pseudo-block the villain's attack by tanking with the Toughness card on your identity. Note that you can't block with the ally you exhausted and gave a toughness card to because, well, they're exhausted.

(Which is annoying, as it would be a decent effect if it were just an "Interrupt")

Much more useful in multiplayer, where you're using it to negate the villain's scheming when one of your team-mates is flipped down, but it's a bit expensive at two cost and two exhausts.

Letterdenma · 305
Cable

His obligation card makes non justice (and perhaps non leadership) Cables miserable.

The only reliable way to clear Technovirus Resurgence in one go is with a Mind Scan + basic thwart. You miss a ready or fail to find one of these 3 copies in your deck, and become punished with an accel and no PSIONIC trait for you.

What is worse, his nemesis set is a complete shutdown on cable; with Stryfe not only having villainous, but stopping you from playing any of your 6 identity specific events (including the most needed Mind Scan); and Back to the Future adding a cable-specific super crisis icon that prevents him from removing threat from else than that side scheme.

Finally, to add salt to the wound, there is a limit to player side schemes in play, converting some hands into dead weights with almost nothing to play because that limit; or what is worse, becoming unable to change a side scheme for another that could adapt better to the board's situation.

In resume, you are highly tied to the benevolence of RNG. Unless playing in justice, getting your obligation or Shadow of the Past will punish this hero with a long and painful trip to the purgatory.

matchet · 563
Technovirus Resurgence

This card is what makes non justice (and perhaps non leadership) Cables miserable.

The only reliable way to clear Technovirus Purge in one go is with a Mind Scan + basic thwart. You miss a ready or fail to find one of these 3 copies in your deck, and become punished with an accel and no PSIONIC trait for you.

matchet · 563
See No Evil, Hear No Evil

This card is easily, half of Echo's power. ATTACK and THWART triggers for Improvisation with lot of versatility to choose between damage or threat (or both!), play it once every turn by storing it in Echo and returning it via Muscle Memory (so it can return to Echo). Just First Aid your Daredevil from time to time and you are fine. With American Sign Language and Daredevil's discount, the combo is even free from any cost!

Do you feel like having a desire to rush for this combo? Add copies of Dynamic Duo and you will be lit in no time. Enjoy your lack of senses, because your enemies wont ;D

matchet · 563
Hard to Ignore

This is usually a trap, if it wasnt because protection lacks of other better options for removing threat. You need to defend with no damage, 2-3x times per each card, to start netting a positive benefit. Implicit in the cost is the necessity of your hero to get exhausted for that.

Apart from lacking for other better options, protection have some new and old tricks to ready their identity, plus the fact that 3x copies of this ends up thinning your deck (which is usually wanted). Thats what saves it from the fire. At least for the moment.

matchet · 563