If Energy Shield is already in play could this be spent to trigger its damage reductions? This card doesn't say it's to 'play' an aspect card so maybe there is some wiggle room. And now some filler text to make 200 characters.
If Energy Shield is already in play could this be spent to trigger its damage reductions? This card doesn't say it's to 'play' an aspect card so maybe there is some wiggle room. And now some filler text to make 200 characters.
Okay, so this is another incredible card for Wanda's kit. No question. Just straight up canceling a card play is incredibly powerful. Especially when you have Deft Focus to make it feel practically free.
It does feel like it's making up for how Wanda plays though. It's not an additional bonus. It's just helping you mitigate a downside built into her kit. She moves through her deck incredibly fast. When she empties her deck, you're dealt an encounter card. Then you draw this and get to negate an encounter card. You're not really coming ahead. You're just negating the card you keep dealing yourself.
I think that might be what I appreciate the most about this card though. The designers realized at some point in development that she moves through her deck incredibly fast, dealing herself more encounter cards, and she needed a way to deal with that. So they added this to let her negate one encounter card per pass of her deck.
Some characters have double resources in their kit. Some have triple resources.
I appreciate Scarlet Witch as having the first and currently only INFINITE RESOURCE.
I genuinely think this might be the single most powerful event in the game based on pure value. If there's a better one, I'd challenge you to find it.
The only downside is that you only have one and there aren't a lot of ways to recur it. Although Cameo'd Wiccan has become a fan favorite. And if you're playing Wanda in Justice, I would consider Generation X an auto-include.
Even with it being a one-of, you can usually get to play it several times without recursion because Wanda just moves through her deck that fast.
Since this can activate off of defense-labeled abilities, such as Hero Interrupt (defense):, this can act as a little bonus -2 ATK for every (defense) event you play. Fire off two such events and the enemy gets -4 ATK without your hero needing to do a basic defense.
For example, using this with Cuts Both Ways and Defiance gives them -4 ATK, you gain retaliate 1, and discard a boost card for 2ER, which should shut down almost any villain's attack without you having to exhaust. With Flow Like Water and Electrostatic Armor, that would deal 4 damage back. If you have the resources for Powerful Punch also, that's 9 damage for the villain daring to raise a fist in your direction.
This is a solid one or two copies addition to a perfect defense deck imo.
This is how we control the chaos of the Hex Bolt.
If you're playing Scarlet Witch, you're probably going to be using Hex Bolt a lot. And the best thing you can get from Hex Bolt is placing status cards. Stun the villain, confuse the villain, make yourself or your teammates tough. Your Crest practically guarantees success. There's a very high chance you get at least one 2-boost card from your Hex Bolt that can be turned into a status card to lock the villain down.
Confusing the villain is especially important to give you a chance to safely flip down and heal, as well as take advantage of Agatha's drawing, and Wanda's own alter-ego ability. The value of cheap reliable confusion cannot be overstated. But even against Stalwart villains, putting tough cards on yourself and allies can help block a lot of damage.