Size Advantage

Outside of heroes with the giant trait like Wasp, i read this card as 3 ER: deal 3 dmg to the villain or 6 dmg to a minion. As long as you keep your hp high enough (generally 7+), this is an efficient big minion killer card.

Probably is a great rush card for closing out games too. — Paladin of Tunics · 962
IPAC

This seems terrible. The first time you use it, you are even on cards and down whatever disadvantage the encounter brings. The second time, you are up 2 cards and down whatever disadvantage the two encounters brought - which could very easily be a trade you don't want to make.

FreqKing · 27
So I don’t have this card in my collection. But I can only imagine the super janky mid-game combo this can pull off in 2 player with star lord. Might be fun, might be a disaster. I’d be curious to see how it would turn out though. — Cwilcox · 1
Mitigated Threat

I can see this being considered in a protection archangel deck (especially if that deck is packing symbiote suit). This essentially becomes trading 1 resource to cancel the acceleration icon on archangel.

That seems not ideal, you'd be paying 1 resource to thwart 1 every turn. That would be the same as playing Emergency, one of the worst cards in the game, every turn. — Jvenom23 · 73
This card is effective when on the there is more than 1 icon OR is a enocunter card. Usually it cost 2ER, so in summary this is plus very fast.in GWM campaign Ronin alone got 3 cards with minimum 2 icons on card — nosiak · 298
Jump Flip

Bread and butter for protection. One of many 1cost (2ER) defense events which are good. What's more Nerves of Steel generates a energy resource so it's a synergy and extra simple to remove threat. For solo this is rarely too much to remove 2 from main scheme (but even one is positive opeation for this cost).

Rating (A-C) A- not maximum grade, because without removing threat this is too small efect

nosiak · 298
Three Steps Ahead

In 2 handed games, it’s hard for me to imagine many justice decks I wouldn’t include this in unless it was strictly a Basic Thwart based hero. 6 threat in chunks of 2 (and 3 or 4 threat in 3 chunks if you’re using Operative Skill, Passion for Justice etc) , that clears a crisis and then can hit the main in the same event, using wilds from X Jet or Quincarrier to essentially guarantee the maximum output, this virtually always clears at least one and often multiple schemes. This is my GOAT 2 handed thwart event right now.

Doc7 · 39