I keep trying to include this card in decks, you can have some fun using it from time to time, but it really is a pretty mediocre card. The problem is that in order to even break even from an efficiency standpoint, your team needs to thwart three times after using this card, or do a combination of 4 attacks and thwarts. But even a full team of you and three allies is only four characters, which will usually have at best 4 actions of various types to perform, and thus will at best break even. Now of course, there are ways you can produce extra actions and potentially make this card hyper efficient, such as by increasing your ally limit and using effects that ready characters, but this is usually outweighed by how overwhelmingly likely it is that you have less than a full ready team to play this on. There are just so, so many reasons why you would not have a ton of allies in play or you would not want to exhaust every one of those allies for an attack or thwart. So unless you have set up a specific clever combo to maximize use of this card, it is likely to be a card that is only OK some of the time and gets used as a resource the rest of the time.