Stealth Training

Solid card for Justice builds. What does Justice lack that Aggression has in spades? Stun! It's cheaper than Sonic Rifle and basically gives you unlimited stuns. The downside is that it requires you to thwart (can be a thwart event) and defeat a side scheme exactly. So if you over-thwart, it won't trigger; that means you'll need to be more strategic in your thwarting. This card would be perfect if it also worked on the main scheme, but at least it does work on player side schemes

DoxaLogos · 267
Move in Shadow

I have mixed feelings about this one. It's definitely too pricey for non SPY/Martial Arists characters for a temporary card. It will probably good in Black Widow justice decks, because she can easily pump out preparation cards in a round once she has her Black Widow's Gauntlets down. The same goes for Spider-Woman with her Finesse cards in play. I haven't seen the future martial artists yet: Iron Fist & Elektra, so we'll se how well this will slot in their builds.

DoxaLogos · 267
De-escalation

Justice Scarlet Witch or Star-Lord loves this card! Also, good for any scenario that can pile on the acceleration tokens because you go through the encounter deck faster. I don't have to go into how good player side schemes are in general, but they help thin your deck to get to the good cards. The trick is finding the right time to play it because too early means you're clogging your player side scheme limit before acceleration tokens start to become a problem. The one ding I would give this card is that it doesn't have a 'mental' resource on it, which powers a lot of Justice cards, and you could have used this card to pay for it before playing it.

DoxaLogos · 267
Mystic Senses

There is two in the deck. With one, you can discard a card to draw one, with more ofter than not a little bonus effect. But when the two Mystic Senses are in play, your 'Battle Mage' allow you to get a card advantage every turn!

Battle Mage becomes one of the most powerful effect once those wo babies are in play. And I'm not even talking about the Warlock's Cape...

Hankroyd · 5
Get Their Attention

There's really not a lot that's good to say about this card.

It's 3 threat from a scheme for 3ER, and is conditional. If you have the Mystic Trait, Basic Spell already does this unconditionally, and has two more options as a bonus. And I never can find room for Basic Spell in my decks.

The only good thing about this that I can say is that it's a defense card. That means it's a thwart event that can trigger Flow Like Water and be paid for by Nerves of Steel. It also counts as a defense, and can trigger Electrostatic Armor. In multiplayer, it can redirect an enemy attack intended for a teammate too.

There's a niche there. But it's such a small niche that I don't imagine building any decks with it.