Ms. Marvel is absolutely disgusting in Daredevil when brought in through Cameo.
Daredevil has a signature attack event called Raising Hell that deals 2 damage for each upgrade attached to the villain, increased to 3 per upgrade if Daredevil has Aerial.
With all 4 of his Sense upgrades attached to the villain and Billy Club granting Aerial, that’s 12 damage from a single event.
Here’s where Ms. Marvel comes in.
Her response lets you exhaust her and take 1 damage to return Raising Hell to your hand after playing it. Play it again and you’ve just dealt 24 damage in one turn.
The best part? You don’t need an elaborate readying engine. One activation of Ms. Marvel per turn is enough to tear through villain stages, especially in multiplayer.
Cameo guarantees access to her, Karen Page can recycle Raising Hell if you discard it early, and Make the Call can recover Ms. Marvel if she leaves play.
I’ve been running this in two-player expert games, and once Daredevil is built out, we’re consistently tearing through both villain stages in just 2–3 turns.
One of the nastiest Cameo interactions I’ve found.