I really like both options here. The second option is a great way to renew the tucked cards und Ionic Physiology to heal up a little bit. It's not the cheapest identity specific resource generator but it works really good with Wonder Man
Just a reminder that the Setup step occurs after mulligans. This means your Cameo ally is not available to draw until mulligans are complete.
Cameo will be in your deck and available to draw pre-setup. This is a dead draw, but you can discard it as one of the 2 cards you choose to pay the cost.
Note: You can have multiple Team-Building Exercise in play simultaneously. Unlike cards like Helicarrier or Avengers Mansion, it is not explicitly forbidden. It also lacks the unique symbol.
However, you can only apply one Team-Building Exercise per card played. This is because it specifies "play a card from your hand" instead of "reduce the resource cost".
For a character who uses multiple traits (e.g. Captain Marvel uses S.H.I.E.L.D, Avenger, Soldier and Aerial) this might be a useful tip.
Wonder Man’s ability to include energy events from any aspect opens up so many possibilities. Also, I’m quite convinced that we’ll see this game mechanic again in the future.
I’ll take a wild guess: Mr Fantastic for mental, aaand… a reworked Hulk for physical?
At first I thought this card was essentially the same as Teamwork.
But now that I think about it, this card can be used to boost your ally's ATK or THW even if your hero is Stunned / Confused.
Could prove to be handy.