This is a really fun build-around card for Leadership. At face value, it makes the decision on what to do with your ally's last hit point much more interesting. Blocking a villain attack is usually more powerful than a basic thwart or attack, but with a +2 buff, the basic activation will often be better. There are many ways to build around it even more:
Tough statuses: An ally with 1 hp and a tough status can still activate with the buff without dying. Defensive Formation is probably the most efficient but only for Defender allies. Ready for Action works as well.
No consequential damage allies: Yondu, White Wolf, or Black Cat are allies that you can take down to 1 hp thanks to consequential damage from thwarting. Then repeatably attack at 1 hp without taking consequential. Mission Planning or Unified Strike can also do this for any allies, but less consistently.
Use the allies' power without activating: Teamwork and Mass Attack let you use your allies' stats without actually prompting consequential damage. In a multi-aspect deck or multiplayer team, As One!, Team Strike, or Mutant Peacekeepers function similarly.
"You weren't going to block anyway". Goliath or Last Stand give strong final activations but discard the ally. Thus losing the ability to block is hardly a downside. In a more general sense, high-stat allies like X-23 or Snowguard are likely to activate with every hit point already, so Righteous Purpose fits seamlessly.
I'm not sure if any of these strategies are overall stronger than typical ally swarms which block frequently, but I love the unique gameplay it provides. If you are planning to use your allies this way, you probably want a hero who can capably protect themself like Spider-Man, Colossus, Nightcrawler, or Luke Cage.