Foggy Nelson

Legitimately, this guy gets it done. I am willing to sacrifice a hand or two to get Foggy on the table because his only restriction is your hero being in alter-ego. Daredevil flips down plenty to compensate for the damage from Elektra and The Man Without Fear, so Foggy has plenty of opportunities.

But let's just think about how he is a free THW with no consequences exactly when you need it...being in Alter-Ego while the villain schemes.

I'm frankly astonished that there weren't further restrictions on Foggy like "non-permanent side scheme".

MacGhille · 333
Elektra

Honestly, is there a more thematic ally in a hero deck? Daredevil gets all the damage...so perfectly on point.

In play, this makes Elektra a more provocative -and versatile- version of Black Cat. She herself takes no damage from anything she does. On the one hand, it means Daredevil needs at least one hit point boost card. On the other hand, it opens up some interesting possibilities.

At the moment, I am using an Aggression Daredevil and throwing Brute Strength on Elektra. This makes her a 4ATK that dishes 2 damage to Daredevil, but he already has Sister Maggie to jack up his recovery before we introduce Down Time for further enhancement.

Even before we think about how to exploit this card, the stats are exceptional and her near immortality make her one of my favorite Hero specific allies.

MacGhille · 333
Deposition

I am a tremendous fan of the nuanced benefits of the Sense deck. This hero card is an exceptional way to abuse it.

It already costs 2ER to play something from the Sense Deck. This card takes that valuation and shatters it.

Not only do you get to play a Sense Deck card for the same cost, you also get to pick ANY available Sense Deck card. And AFTER that, you can remove 2 threat from ANY scheme!

The Sense Deck was already powerful to a surprising level, but this card absolutely breaks its potential.

MacGhille · 333
Focus the Senses

The power of this Side Scheme for Daredevil cannot be overstated.

Before getting into the benefits, let's just deal with the mechanics.

First, it is 0 cost, so you can throw it out there no questions asked. Second, it has a set amount to thwart that is independent of player count. (though that is largely due to the fact that only the Daredevil player can THW it.) Third, there's no victory reward, so you can use it repeatedly.

As for the benefit...I just don't know where to start.

The five cards in the sense deck are interesting and beneficial in and of themselves, but when you start to deal with combinations, the possibilities spiral wildly.

This is the fun, but very precarious implementation of Daredevil's Sense deck. It can truly turn the tide, so long as you are perpetually aware of it and take advantage of every opportunity to abuse it.

If it wasn't obvious, I loved Daredevil long before Fantasy Flight finally decided to add him to the game.

MacGhille · 333
Power Man

How could you NOT use this card?

All day long with Cage you are going to be pinging Toughs off of him...why not get a card draw out of it? It's cheap and pays dividends nearly every turn.

I love to run Cage in Protection, which means this card can easily compound with Change Of Fortune to allow for tremendous extra card draw in the mid-to-late game, particularly if you lean into Retaliation.

But even by itself, this is a great upgrade.

MacGhille · 333