This card is terrible. First, because of the amount of threat that needs to be removed (4 per player). Second, because you can only have one side scheme in play, and there are plenty of better ones than this. Third, you must have your ally on the table. It requires a specific set of circumstances: the side scheme must be in play, your ally must be on the table, and it must actually be advantageous for you to remove the threat from that card. And all of this just so the equipment card can be any good... And for multiplayer, it’s even worse. If it’s already difficult for it to happen to you, just imagine it happening to 2, 3, or 4 players. Simply adding a note that it doesn’t count toward the player’s limit for side missions would be a huge improvement. In fact, I’m going to implement this house rule.