Jet Belt

I really like both options here. The second option is a great way to renew the tucked cards und Ionic Physiology to heal up a little bit. It's not the cheapest identity specific resource generator but it works really good with Wonder Man

Chris2002 · 55
Cameo

Just a reminder that the Setup step occurs after mulligans. This means your Cameo ally is not available to draw until mulligans are complete.

Cameo will be in your deck and available to draw pre-setup. This is a dead draw, but you can discard it as one of the 2 cards you choose to pay the cost.

Goldenpearl · 102
Setup: Step 11 is put each setup card into play, but they are not yet resolved — Slug · 1
Team-Building Exercise

Note: You can have multiple Team-Building Exercise in play simultaneously. Unlike cards like Helicarrier or Avengers Mansion, it is not explicitly forbidden. It also lacks the unique symbol.

However, you can only apply one Team-Building Exercise per card played. This is because it specifies "play a card from your hand" instead of "reduce the resource cost".

For a character who uses multiple traits (e.g. Captain Marvel uses S.H.I.E.L.D, Avenger, Soldier and Aerial) this might be a useful tip.

Goldenpearl · 102
Wonder Man

Wonder Man’s ability to include energy events from any aspect opens up so many possibilities. Also, I’m quite convinced that we’ll see this game mechanic again in the future.

I’ll take a wild guess: Mr Fantastic for mental, aaand… a reworked Hulk for physical?

Michebugio · 48
Unified Strike

At first I thought this card was essentially the same as Teamwork.

But now that I think about it, this card can be used to boost your ally's ATK or THW even if your hero is Stunned / Confused.

Could prove to be handy.

estrada263 · 2
I thought the same, which makes it essentially better than Teamwork since allies are almost never Stunned or Confused — Michebugio · 48