"Stop Hitting Yourself"

Goes well with 'never back down' which allows you to get +2 DEF and then if you take no damage -> stun the enemy + damage him for your DEF+2 value. Works great with the stun-lock deck of captain America

roach8700 · 1
Chooser of the Slain

My thoughts: It's a worse version of One way or another, but valkyre can use it in any aspect..Great card, if there is no target for death glow. I would rate this card a B. There are situations where you don't wanna play it, like if you're getting overrun with minions/side schemes/ threat on the main scheme.

Pulse Grenade

I feel like with Falcon and Firepower now in the game, this card can make a real run for its money. Thinning out your deck is great, and getting a few of these out to exhaust for Firepower is just constant damage. Falcon can also make sure that this card doesn't whiff majorly, which is also nice.

Rambler209 · 21
Aero

Aero is the mirror image of Cloud 9 for ATK instead of THW. Like Cloud 9, Aero has the unique ability to exhaust for value without using up hit points, turning ally-readying cards like Flight Squadron or Command Team into actual positive value, not just tempo. The problem is Aero requires multiple other characters in play (who can and want to attack) to be effective when she comes down, so she is a bit win-more. Aero has a high value ceiling over the course of many turns, but you only have room for so many of that type of card in your deck, which you may prefer to be a Helicarrier or Avengers Mansion. Ultimately, if you are interested in playing Aero, you are probably trying to play an all-Aerial deck anyways, in which case you don't have too many options, and Aero will play a fine role.

Stretch22 · 1367