Backflip

One of the best cards in the game. 1 ER for a completely blocked attack is bonkers. Ronan attacking for 7+? No problem, just throw this card down and get out of the way. Spider-Man also gets to draw a card when being attacked so his hand size will remain at 5 when playing this card.

Rating: S (S-D)

Beat Cop

Ran this recently in my Tigra and was able to easily play them with her resource generator Cat's Head Amulet. Three Beat Cops, coupled with Precinct HQ and I was removing 6+ threat on my Alter Ego turns. With a few allies, threat becomes no issue, and you can focus on burning down the villain. Definitely a turn 2 or later play, almost never playable on turn 1 though.

EnderDragon · 20
New Recruits

Not every Player Side Scheme is great.

This one though, if you are playing an X-Men deck in leadership, is pretty good.

2-per player is a pretty low bar for threat; if you are playing solo this is usually going to be a single thwart (for the majority of heroes). It gives everyone at the table a 2-cost ally with a 2/2/2 stat line which is already great. Sure, it doesn't put them into play; but you have that ally for the rest of the game.

And if you are playing an X-Men character, the ally gets a boost which is pretty powerful. The person who put the PSS out has to be playing an X-Men character anyway, so it's only other players who could get the "unboosted" version of the ally. And the boosted ones are really good - 3 attack or 3 thwart, on a 2-cost ally? Or an ally with 2/2/4?

And if you are playing Leadership X-Men, you probably have Uncanny X-Men out - a 1-cost ally with 3/2/3 stats? Yes please!

Unless you are really hurting for card space, this is a great add to any X-Men hero running Leadership.

Note also - with Children of the Atom, X-Force heroes can get in on using this too.

TwoHands · 95
Face the Past

Best card for Phoenix .

Slowen · 51
Lol — Michebugio · 33
Alien Physiology

There have been hero cards before that help generate a resource for their heroes. These resource generators usually generate a wild resource, which is very nice. This upgrade flips the script on that sort of thing as this card being on the board turns all of Hulkling's hero cards into 1 ER, the card itself. Every single one of Hulkling's hero cards is 2 resources or less except for this one. Once it is on the board, you never want it to leave. Even if you have to discard an upgrade, it is inherently better to discard a Shapeshift Upgrade since you can get it back in alter ego form and pay for it with this card. If you somehow should manage to go a hand without a single Hulkling card, well, you at least get that extra resource to pay for your cards.

I would say that this card is worth using your mulligan to go and try find since you automatically get to pull a Shapeshift with Teddy Altman's ability. You can win games without this ever hitting the board but I would say that Hulkling games go much smoother with this in play.