Strength in Diversity

Maria Hill (She/Her), DEI Director of S.H.I.E.L.D. approves of this card. marvelcdb.com

We like S.H.I.E.L.D. agents who promote DEI: Diversity, Equity, and Inclusion. The more diverse you are, the more welcome you will be on our team!

DIVERSITY

This card makes sure that each hero team you promote expresses the maximum diversity. Whether it is mutant, Wakandan, Giant, Vampire, Android or Bird. All are welcome.

EQUITY

This card ensures each team member will be treated more favorably than any other. If you show up for Field Duty, you will be activated. No one is more senior than any other agent. We are all the same. If we have the resources, we will put you in the field.

INCLUSION

Even if you were originally passed to be placed in the field, you will be put in the field if you are the right person for the job.

We look forward to you joining our Diverse Team and will see you soon.

Maria Hill, (She/Her) DEI Director of S.H.I.E.L.D.

marktry · 517
Rocket Launcher

The Rocket Launcher costs 4 effective resources to play (3 plus the card itself). Champions cards are usually judged to the standard of 2 damage per effective resource. By that standard, you are meeting expectations if you can use it against the villain plus one minion, twice.

However, it is important to note that the Rocket Launcher, like most of Rocket's tech upgrades, does not have the "uses" keyword. This means it stays in play after the last charge counter has been removed and is a valid target for Rocket's "Tinkering" ability, providing a 2-resource rebate. This possibility makes it more efficient than it seems at first glance.

I don't think you're ever going to be upset you played the Rocket Launcher, but if you draw it and the Particle Cannon in the same turn, judge what you play based on the number of minions you expect to encounter.

MightySchoop · 44
Worth noting this is not an ‘attack’ for purposes of stun, retaliate, etc. — wilyninja · 2
Spectrum

I just watched a video from Nelson all over cards saying that she would trigger every Ressource icon on the tucked card. That would mean with Vibranium Spectrum would be a 5/5/7. Can someone confirm that?

Edit: Ok so Spectrum only counts every Ressource Icon once so Vibranium only makes her a 3/3/5 but Rocket Raccoons "Salvage" potentially makes her a 5/3/5 which would be strong for 6 ER. Not easy to play but 20 THW over 4 turns + a block or 25 THW over 5 turns is pretty strong and every healed or added HP turns into 5 more THW in rockets deck

Chris2002 · 20
In the case of Vibranium, no. Vibranium only has wild resources, so you get the "all of the above" because it has a wild. The ruling with Salvage is stickier. I haven't watched the video so I don't know how Nelson plays it, but Salvage has a mental (giving +2 THW) and it has a wild (giving all of the above). I don't know if it would double up on the 2 THW or not in this case, but it certainly does not double up on the wild for Vibranium — Stretch22 · 1357
Yeah Nelson used salvage and played it as wild so everything once + mental so another 2 THW making her a 5/3/5 — Chris2002 · 20
The wording here is intentionally specific. Does Digging Deep have a wild resource icon? Yes. So you get the "All of the above" option. Does Vibranium have a wild resource icon? Yes, so it's the same. The amount does not matter, it's just a "yes or no" for each kind of resource. That's why Salvage gives you two benefits - because two of the conditions are fulfilled. — Alatreon · 112
Magnetic Missile

Just to clarify for anyone coming here confused; in the rules reference it states that the word "then" requires the previous sentence to resolve in order for its sentence to resolve. So if there is no Sentinel in play after the Surge, you don't have to deal with the 5 damage.

Turbowombat · 110
Telekinesis

This and Telepathy, unsurprisingly, have pretty similar community perceptions. 2 ER for 3 dmg is the definition of "okay." However, that cost doesn't include the 2 ER used to put the card into play. For the first couple of uses, you're looking at Haymaker levels of resource efficiency. First use is 4 ER for 3 dmg. The second is 6 ER for 6 dmg.

In practice, random card draws mean you may have a few leftover resources and the game's (current) two permanent psionic characters are pretty good at generating those extra resources themselves. I wouldn't recommend building a deck around this card, but it might be a good fit if you're consistently ending turn with some clunky extra resources. Basically you're trading resource efficiency for tempo.

The Power of the Mind can pay for this card's hero action by itself, giving it some nice synergy.

Enemy Bird · 27