Wrapped in Metal

This card is such an up and down card for me in my Magneto deck. Its utility is heavily based on who/what you are facing. Go up against a villain with a low number of minions or mostly elite minions and these are just there as an extra resource to pull back with Magnetic Pull. On the flip side, there are some pesky minions that don't quite hit elite status so being able to keep them around to help do 5 pts of damage and a stun is useful in solo play. In multiplayer, there are nemesis minions out there that are not elite so Magento can help out in that regard.

Note that the card does not prevent a minion's traits from being blanked out so take that into consideration.

Thematically, I think I would have put a line in there where you have to pay an extra genius or strength resource to wrap an elite minion in metal. It seems odd that Magento can wrap the heroes in metal as a villain, but you cannot even wrap an elite minion.

Save the Day

For 2ER you look for at least 3 threat removal. I look at this card as a emergency button, when hero is exhausted, and there is possibilty to lose the game from the threat. Secondly when trying to experimente with low THW hero in leadership.

Unfortunate usually using ally with cost 3 and blocking is more efficient.

This card sometimes goes in one deck with Go Down Swinging, because of flexibility to make a damage via ally.

Rating (A-C) C+ needs focus deckbuilding to be worth including. In random deck? Nope

nosiak · 142
Firepower

Realizing how strong this card is requires remembering a key rule. "A player controls any upgrades attached to characters they control."

You should not be exhausting your hero's personal weapons into Firepower unless your weapons don't already don't exhaust (like Valkyrie).

What you should be doing is exhausting Sidearm and Energy Spear. Load up your allies, and then unload them all simultaneously for up to 9 damage! Pay for it with Aggressive Energy or other boosts to add 3 damage for the price of one boost!

This card is not for every Aggression deck, but if you have non-exhausting weapons or allies that like to hold weapons, this might be for you!

Provost · 8
I dont believe this card works on Energy Speak. Its say exhaust weapon upgrades "you control". Allies are out of the purview of "You" — SymbioteZero · 1
Resource Reserve

This card is a GOAT in Maria hill for affording a hellicarrier considering we can tuck away a resource for the future. I mean the cost is 2R for a resource card tucked. Essentially a trade for a extra hand size. I cant wait to test this card with other heroes.

ZaneBrick · 116
Captain America

Linked card ☆Captain America's Sheild Leadership Upgrade Item.

Cost: 1. Resource: Linked (Captain America upgrade). Restricted.

Your hero gets +1 DEF and gains retaliate 1.

"This shield is a symbol of freedom." —Captain America Falcon #34.

ZaneBrick · 116