Energy Shield

Edit: Stretch22 has corrected me. The attached player gains control of it. I thought because it didn't say "play under the control of" that you retained control. Only the first few reasons actually work. :(

What is Energy Shield? Some quick basics:

-Zero cost to play!

-It remains under your control even if played to another hero. It's your resources spent, not theirs.

-And crucially it's not a hero interrupt. We'll get to that below.

So, depending on your style of Protection, here's how you might use it.

One: A way to ensure you trigger your "when no damage is dealt" cards.

This is very flexible! Off by one damage because someone drew the rare 4 boost? Not a problem anymore! Toss a spare card or tap your Quincarrier to save your economy. Energy Barrier kinda fulfills that too, but it runs out and Energy Shield does not! This is a solid, but not unique use.

Two: blocking non-attack damage.

Energy Shield isn't just for attacks, it blocks anything! Rare issue, though. Handy when it does come up.

Three: when the crap has hit the fan.

Did your Star-Lord pull too many encounter cards again? Did you have bad luck and surge into two or three attacks? Out of re-readies? If all else fails and people are going to die, burning your resources to stave off a almost-loss is pretty good. Again, Energy Shield never goes away.

Four: Wait, it's not a hero interrupt?

Here is the big deal. You can use this card... in alter ego. Had to go heal this round? You can still protect your besties! Want to stay in Alter Ego even longer? Sure, you all stay heroing while I block all the attacks from behind the scenes! Nothing else does this, and it's a really unique effect!

Is any of this worth just how expensive it is to block? One energy resource for one damage is really expensive, and restrictive. Probably niche for most people, but looking forward to seeing someone bust this open!

Provost · 4
FYI if you attach it to another hero or an ally controlled by another player, that card's controller has to pay the resources: https://donaldson.sharepoint.com/:w:/r/sites/CorpTech-Projects/2439/Shared%20Documents/R%26D%20Process%20Cycle%201-4%20Documents/RD%20Cycle%202/Hydrodynamic%20Separator%20Project%20Plan%20and%20Report%20-%20Cycle%202%20Final.docx?d=w21366119f2d747deb40f63b0a38c80ca&csf=1&web=1&e=Pwxu9E — Stretch22 · 1302
Whoops. https://www.reddit.com/r/marvelchampionslcg/comments/1kggwl0/energy_shield_who_pays/ — Stretch22 · 1302
That... is not intuitive! I stand corrected. Sadness. — Provost · 4
Not at all. Surprised me as well — Stretch22 · 1302
Has the niche application of being able to attach this to an enemy (generally the villain), to ensure the use of cards which have an effect when targeting an enemy with an upgrade attached. Pretty handy for Protection Cyclops! — SpannerPlanner · 1
Team Training

Can it be Played with Uncanny X-Men(https://marvelcdb.com/card/36018) or Uncanny X-Force (https://marvelcdb.com/card/40022)? because Team Training doesnt have the "Team" trait the other cards refer to.... i know it might be a stupid question because "Team" is in the name ... but i cant seem to find informations about this.

Benial · 7
You can play it. The other cards would have to reference the title and have the word "team" in quotations to stop it — Stretch22 · 1302
Scarlet Spider

Scarlet Spider's "fail case" is using its basic abilities. 2 thwart and a chump block for 4 ER is not great.

Where Ben shines is sucking up the consequential damage from your Web-Warrior allies, and providing them with extra uses over several turns. Extra uses of Spider-Man/Peter Parker, and extra blocks from Spider-UK/Billy Braddock are particularly valuable, but don't overlook extra uses of Spider-Byte's and Madame Web's Thwart of 2,

MightySchoop · 42
Stun Gun

I was pretty low on this card, but it sure was devastating to the Thunderbolts scenario 4 of the Agents of Shield box. It's also pretty solid as a stun in a protection deck that wants to run the Power of Protection, but that'll depend strongly on your deck.

Normally I wouldn't be interested in the minion-stunning option, but now that we're seeing larger minion mechanics with the Thunderbolts modules, it's a decent backup plan.

AradonT · 32
Manifold

Incredibly strong ally, especially for multiplayer, where player side schemes shine. Having an extra effective copy of Build Support or Superpower Training to get your key pieces out fast can add a ton of consistency to decks. You can also use this as a Swiss Army Knife to search up Take Out the Guards / Show of Empathy when you need to deal with some minions, or pick the Protection player to grab Establish Perimeter for some defense, or the Leadership player to grab Call for Backup to get key allies out. Add this to the inherent power of allies to thwart, attack, or block, and Manifold is a no-brainer for Justice decks

Stretch22 · 1302
any way to report spam on marvelcdb? this is getting ridiculous. — ZaneBrick · 108
(just to futureproof, ZaneBrick is referring to a since-deleted spam comment, not my post) — Stretch22 · 1302