Multi-Gun

This card is insanely good. Makes Venom extremely versatile and should be a top priority card to acquire via mulligan. It's also the best way to manage his nemesis when combined with Run and Gun to clear the board of them using the second option.

DoxaLogos · 66
Sonic Rifle

Justice gets a weapon! Yeah. Although, I would like a Justice corollary to Jarnbjorn that does extra thwart for a mental, but this will do for now. Pay three to get two confusion is much better than three for one confuse in Concussive Blow. This gives you more control over the villain for flipping to AE or even use it confuse both villain and high scheming minion who keeps hanging around.

DoxaLogos · 66
Scare Tactic

I'm very "meh" about this card. Partly because it's dependent on the confusion to be there which may not be around by the time this shows up in hand. This makes it weaker when playing solo, but should do better in multiplayer or in Spiderwoman Aggression/Justice running Spider Girl to pop a minion. It doesn't do much damage overall for it's setup. I wish it gave a card or some other kicker to make it more enticing. It would need the Sonic Rifle to make this card more reliable even with heroes that can confuse.

DoxaLogos · 66
Making an Entrance

Finally, Justice gets some healing and it's a reward for doing what Justice does best -> thwarting. This helps your hero stay in hero form longer which also helps keep threat down to a minimum. Combine this with Turn the Tide and now you're thwarting, healing, and dealing damage all in one shot.

DoxaLogos · 66
Crew Quarters

Solid card. It's a permanent card that can heal you for two over two turns: once when you flip to Alter Ego and then again at the start of your turn. That's quite good for 1 cost and thin your deck for maximum efficiency. Complements Venom quite well once his health gets really high where it's better to use Project Rebirth 2.0 to draw a card instead, yet this helps him recover for 4 with Project Rebirth when he's low combing into an Aunt May for Venom.

DoxaLogos · 66
This seems too slow to me. Early game, you'd rather play a resource generator or card drawer. Later in the game, you just don't get that many activations. Maybe will have a niche in a "healing" archetype down the road. Doesn't pass Endurance or Down Time for me atm. — Stretch22 · 49