Grapnel Launcher

Grapnel Launcher is one of my favorite new cards.

For 3 ER you get a pseudo-Ready, 1 THW and a patrol / crisis bypass. If you can benefit from the bypass this effect is above rate, otherwise it is on rate. In a vacuum, it is okay. If your hero cares about basic activations though, the value goes up.

This becomes a build around tool for a number of heroes opening up some interesting lines; Black Panther, Cable, Iceman, Jessica Jones, Jubilee, Nick Fury, Nova, Psylocke, Quicksilver, SP//dr, Spider-Woman, Wasp, X-23 all can benefit from a free basic thwart action timed when you want it.

The restricted key word is unlikely to matter as the only other restricted card in Justice is Sonic Rifle.

4649matt · 22
Some good call-outs in here but remember Psylocke opens up with two Restricted cards so she would have to have a side holster. — KnoxBalco · 137
@KnoxBalco to be fair, if you were gonna do a free Basic Thwart without exhausting using Psylocke in the typical case, you would likely be using at least one Psi-Knife, which does not have the Restricted keyword. — Tensuun · 56
Dynamic Duo

Excellent little card thats elevated team-up cards to viable strategy even in solo. Especially for something that can be played in one turn (3-4 ER). If you set up it correctly you can get three times use of team-up cards. Create 6 groot counters on Groot? I'm excited, because this card will be even better in future, the more team-up cards will be, the better this will be. And this is one of the part of the game in past, that some players complain (why you get this almost useless cards in 80% of packs)

Rating (A-C) B+ you neeed to think about this card in deck, so not viable in majority of games

nosiak · 292
Innate Perception

The best of the Innate cards, simply because Thwart is generally considered the best of the three stats.

With this, Heroic Intuition and Heroic Conditioning, you can get +3 Thwart. If you're going that far, you should add in Specialized Training for Surveillance Specialist and get +4.

So now you have a massive 6-7 Thwart. What next?

Obviously, your typical deck will want lots of readies to get the most value out of the high THW stat. Overwatch is practically the equivalent of a ready, letting you double your thwart. And the new Grapnel Launcher can let you get an extra thwart that ignores Crisis icons.

Thwarting this much in solo is probably overkill most of the time, but this can let you easily keep threat down in multiplayer where it's more of an issue.

The most powerful use for this high THW, however, is Gunboat Diplomacy. Use an ally and build up your own thwart, and then deal damage equal to your THW + that of the ally's, in addition to thwarting threat.

And it's not only about running a sky high THW. Going from 2 to 3 THW crosses a massive threshold. That'll let you defeat the majority of side schemes in one go and comfortably manage the main scheme. From round one! — Manse · 1
Innate Inspiration

Given the aspect's history of being the most overpowered, I'm quite pleased to see leadership getting the worst of the Innate cycle.

This isn't terrible.

It's Team Training

That will generally give you good value over the course of a game. But it does nothing to help you on the first turn. It will be only marginally better by the second.

Of all the innate cards, this is the only one I think is worse off because of the starting keyword. Because with this one, the card it's based on is one that you would rather draw on the second or third turns instead of starting with it in your opening hand.

If you only want one of these, I would go with Team Training.

This is good if you want both though.

Like with all the Innate cards, the most powerful thing about this might not be using it as a replacement for the card it's based on, but stacking them together. I imagine the average deck that already uses Team Training could benefit from having this too.

Size Advantage

This is an aggression aspect card. A coding error ??? .........................................................................................................................................................200 characters for the review

krys619 · 12
I can't find this card — turtles04 · 1152