Rencontre
Manigance annexe
Starting Threat: 0.
Surgissant du fleuve Potomax, Le Dormeur s'est réveillé pour répondre à l'appel de Crâne Rouge.

Cette manigance annexe ne peut pas quitter le jeu tant que Le Dormeur est en jeu.

Une fois révélée : mettez en jeu Le Dormeur, engagé avec le premier joueur. Quand Le Dormeur est vaincu, retirez le Réveil du Dormeur de la partie.

Scott Drummond
L'Avènement de Crâne Rouge #140. Crâne Rouge #24.
Le Réveil du Dormeur
Reviews

not a review but a note. I was playing red skull and this was the only side scheme in play (via the main scheme causing it to be displayed after part 1 of the villain phase). Then my encounter card was masterplan, placing 4 threat on all side schemes in play or else surge. I got to put 4 threat on this side scheme and it was meaningless, because this side scheme doesn't go away at 0 threat anyway.

If masterplan had wording like "place 4 threat on all side schemes that can receive threat, or else surge" then surge would have occurred. But it didn't, so I got a nice little break :)

filet64 · 1
Except the number of threat isn't "0", it's "-". — Hankroyd · 5
Meaning no threat can be added on it, ever. — Hankroyd · 5