I often find myself struggling to play this card amidst all the flashier moves I could make. That being said there definitely is a consistent value that this card offers. The most ideal usage of this card is preventing a complete miss with Hex Bolt. If you land a “Remove 2 Threat” while there is no threat you can modify that effect to suit your needs. Really the ability to modify which effects go off at all is great, but preventing a miss is the best. On turns where you know you won’t have a Hex Bolt to play the next best application is damage mitigation. If you are playing multiplayer (and if solo-play will allow) Scarlet Witch likes to flip down. Her ability allows you to discard 2 to draw 2 which is super useful for optimizing turns and hitting your priority cards. Having access to damage mitigation that doesn’t require exhausting to defend encourages you to face tank hits and flip more frequently. All in all Scarlet Witch’s Crest is a solid card that you should feel good about getting out.
Objet.
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This is how we control the chaos of the Hex Bolt.
If you're playing Scarlet Witch, you're probably going to be using Hex Bolt a lot. And the best thing you can get from Hex Bolt is placing status cards. Stun the villain, confuse the villain, make yourself or your teammates tough. Your Crest practically guarantees success. There's a very high chance you get at least one 2-boost card from your Hex Bolt that can be turned into a status card to lock the villain down.
Confusing the villain is especially important to give you a chance to safely flip down and heal, as well as take advantage of Agatha's drawing, and Wanda's own alter-ego ability. The value of cheap reliable confusion cannot be overstated. But even against Stalwart villains, putting tough cards on yourself and allies can help block a lot of damage.