Cost: 0.

Interruption de héros : quand un allié que vous contrôlez attaque, il gagne +3 ATQ pour cette attaque. Après la résolution de cette attaque, défaussez cet allié.

"Prends garde, démon ! Tu ne vaincras point si aisément !" — Lady Sif
Bryndon Everett
La Sorcière Rouge #29.
Derniers Retranchements

I love the design of this card. 3 damage in 1 card is incredible, but part of what makes allies the best card type in the game is the ability to soak up a big attack with their last point of health. This makes for a fascinating decision both in how we choose our allies during deckbuilding and in gameplay. You are obviously more likely to use Last Stand if your ally is already a huge beater and you would have wanted to attack with it anyway. I personally look forward to using this with Goliath.

Conclusion: Last Stand makes it into the beautiful gray area of Champions cards that are neither unplayable nor a staple but should always be in consideration when making your Leadership deck.

Stretch22 · 182
It's nice when a card like this shows up to shake things up a little. — neothechosen · 4489
@Stretch22 Wasp or Spidey could fish for it and use it as a finisher together with something like Pinpoint or Swinging Webkick.. — zachertz · 13
Could easily be 16-18 damage with two allies — zachertz · 13