Cost: 0.

Interruption de héros : quand un allié que vous contrôlez attaque, il gagne +3 ATQ pour cette attaque. Après la résolution de cette attaque, défaussez cet allié.

"Prends garde, démon ! Tu ne vaincras point si aisément !" — Lady Sif
Bryndon Everett
La Sorcière Rouge #29.
Derniers Retranchements

I love the design of this card. 3 damage in 1 card is incredible, but part of what makes allies the best card type in the game is the ability to soak up a big attack with their last point of health. This makes for an interesting decision both in how we choose our allies during deckbuilding and in gameplay. You are more likely to use Last Stand if your ally is already a huge beater and you would have wanted to attack with it anyway. I personally look forward to using this with Goliath.

Conclusion: Last Stand makes it into the sweet spot of card design that is neither unplayable nor a staple but should always be in consideration based on your strategy and supporting cards.

Stretch22 · 242
It's nice when a card like this shows up to shake things up a little. — neothechosen · 7002
@Stretch22 Wasp or Spidey could fish for it and use it as a finisher together with something like Pinpoint or Swinging Webkick.. — zachertz · 13
Could easily be 16-18 damage with two allies — zachertz · 13

Which is the correct tempo of this card if I use it with a Starhawk? The consequential damage is part of the "resolving the attack" sequence, so, I can get Starhawk back to my hand?

Or the damage is dealt after the attack, so, Last Stand prevails and it is discarded?

wehehe · 99
The closest ruling I can find is in a question about Tigra where Caleb Grace says "Dealing consequential damage is the very last thing that you will do when you use an ally’s basic THW or ATK." That would lead me to rule you discard Starhawk before you get it back to hand. I couldn't find a rules reference entry on "resolves", but I don't know how you'd order "After that attack resolves" (Last Stand) and "After an ally attacks" (Rules reference - consequential damage) otherwise — Stretch22 · 242