Protection
Amélioration

Attaque.

Coût: 1.
Resource:

Réponse de héros : après que votre héros a défendu contre une attaque sans subir de dégâts, inclinez Difficile à Ignorer → retirez 1 menace de la manigance principale.

"Plutôt mourir que me rendre" — Drax
Convoitise Galactique #17.
Difficile à Ignorer
Reviews

This is a card every protection player should be aware of going forward. Outside of Bait and Switch, this is the only Protection card that explicitly removes threat, addressing one of Protection's greatest soft spots. Unlike similar Protection cards in this vein - Unflappable, Electrostatic Armor, and Dauntless - Hard to Ignore lacks the "Max 1 per player" restriction, allowing us to jam 3 in a list and not think twice about it.

Obviously this goes up in value the more you want to be defending and the greater ability you have to prevent damage. Groot fits the bill best due to his growth counters, but Spider-Man and Quicksilver also come to mind as heroes who can defend often.

For a 2 card investment, we expect about 3-4 threat removal (Inconspicuous, Multitasking, Lay Down the Law), and we can definitely get there with Hard to Ignore.

A strong card I think you should play!

Stretch22 · 2620
Don't forget the Hulk! I just built a deck with Hard to ignore yesterday... most fun I've had with Hulk! — neothechosen · 12095
I'm loving this with Spidey in solo. I can imagine Black Widow also enjoying it. — RabidHobbit · 12
Just keep in mind that Crisis shuts this card down, completely, and it can't be used on Side Schemes, so Threat Removal is still needed to take care of those. — RabidHobbit · 12
Yeah, going through my old reviews and seeing how they hold up. Protection remains horrible at answering side schemes and has to rely on the basic or hero cards to do so. Hard to Ignore is still ok, but not as revolutionary for protection as I thought it might be — Stretch22 · 2620
Triggers all 3 on activation? — Koltie · 1

This is usually a trap, if it wasnt because protection lacks of other better options for removing threat. You need to defend with no damage, 2-3x times per each card, to start netting a positive benefit. Implicit in the cost is the necessity of your hero to get exhausted for that.

Apart from lacking for other better options, protection have some new and old tricks to ready their identity, plus the fact that 3x copies of this ends up thinning your deck (which is usually wanted). Thats what saves it from the fire. At least for the moment.

matchet · 563