Warlock and Team Infinity

Card draw simulator

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Danimal0808 · 426

Adam Warlock Sorcerer of Infinity! Adam has made many connections through the many universes he has journeyed through. Using those connections Warlock brings together this group of skilled individuals to form this coalition against any that threaten the harmony within the cosmic realms. Thus, Team Infinity was born!

Objective: The objective of this deck to to build a board of allies, draw cards, and play several cards per turn. This engine will take a little while to get going, but Adam & allies can manage the board until he explodes on the villain. (Like Iron Man... but better.)

How to Play: Hard mulligan for those key build pieces and a cosmic ward is nice to control the game & quantum magic to keep cosmic ward in play .

Ranking of Importance: Primary: Karmic Staff; then Sorcerer Supreme; Soul World; then Mystic Senses;

Secondary: Kowhere; then Warlock's Cape; then Hall of Heroes; then Triskelion.

Third or whenever you can: Armored Vest, Unflappable, Skilled Investigator.

Note: Unflappable triggers off of Shield Spell with the new defense rules which is amazing.

Allies: You will want to try and play at least 1 ally per turn. Save them when you can, but block with them if you need too; you have plenty in the deck and they will cycle around. Cool thing is your allies don't have to be of a certain trait.

Starhawk- He is the MVP. Keep him on the board by using his basic THW/ATK to defeat returning him to hand then replay him to trigger Nowhere.

Angela- She is a guardian that can trigger Nowhere. She fines minions for bring it, and can deal some damage. For a 0 cost.

Bug: Guardian that can stay on the board with the healing faction and triggers Nowhere.

Clea: Cheap ally. Honestly, one of my last choices to play because she cycles back into your deck working against what you are trying to do. However, battle mage with protection card heals an ally which is nice.

Eros: Can help control minions until you can deal with them by confusing them. Also, guardian for Nowhere trigger.

Major Victory: Guardian... Nowhere. Also, get an extra uses out of Adam, but honestly he isn't needed.

Maria Hill: Card draw. :)

Pip Troll: Great early game to protect you or in multiplayer to help a friend.

Spider-Girl: Minion control until you can deal with them.

Stinger: Must used Make the Call to play her because you can not an avenger. Extra ally spot.

Wiccan: Love the potential every time I play him. He does cycle the villain deck and possibly gets rid of a really bad card.

Card Draw Events: Bring it: Adam can take some damage from minions especially with Soul World out and the cycling you will be doing through your deck. Minions are of no concern to Adam. Plus, Adam can block with his 2 DEF (3 DEF with the vest) and this would draw a card off of unflappable which is more valuable than his 1 THW / 1 ATK.

One Way or Another: Gave a side scheme you can deal with and get to building that board state. Bonus card if you can defeat it with skilled investigator.

Strength In Numbers: The OG card draw mania event. Once you are all set up you can draw 5-6 cards per turn using Quantum magic to recur it often.

Spiritual Meditation: Great cycle card to fish for what you need & gets you closer to a Soul counter.

Warlock Events: For the most part you not use Warlocks events on until end game. You might need to in a pinch most of the time early game you will not need to discard cards when you use them keeping you from losing key cards early game. But end game Karmic Blast to victory.

Quantum Magic: Great for grabbing the card you need for a big draw or cosmic ward to protect you during the villain turn.

Other Events: Think Fast: Allows you a safe-ish return to alter ego to heal with Soul World.

Make the Call: Gets stringer into play which increases your ally limit or to any ally in a pinch. Maria Hill is always a good target.

Magic Attack & Zone of Silence: Powerful attack & thwart that also cycle your deck.

Shield Spell: Triggers unflappable & protects you from big villain attacks.

Shake it off: I just like this card. Cheap tough

Things I would consider cutting to get to a 41 deck: Leadership: Major Victory Justice: Wiccan or Skilled Investigator (Think Fast if the villain is normally stalwart). Protection: Shake it off Aggression: Hall of Heroes or Bug

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