Star-Lord: Working the Beat

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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jiistme · 33

This deck can pretty easily play out all 3 Beat Cops. Those Beat Cops should only be used to defeat a minion if absolutely necessary. With all 3 in play, that is 3 threat removed per turn for free. In general threat should not be a problem with this deck. The primary concern is getting too many additional encounter cards before Star-Lord is ready to deal with them. Be careful with the Daring Escapes on the first iteration of the deck. Also, don't be afraid to prevent damage with the Booster Boots. It helps Star-Lord stay in hero form longer and it cycles his deck quicker.

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