Wolverine Does it All

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Maarkean · 20

This is probably the least iconic Wolverine deck you could build. He's no investigator or careful planner. But he does try to do it all without fear so that kind of fits. The idea here is to chain a lot of things together. He already wants to try to clear the last threat from a scheme with Track by Scent. The rest of his deck leans harder into that. Perfect scenario, you play Making an Entrance to Thwart six off a scheme (2 base + 1 Heroic + 1 Symbiote +2 Making an Entrance). This clears the scheme, triggering the attached Overwatch to remove 6 from another scheme. Doing this basic thwart allows you to use your claws to play Brains Over Brawn to deal piercing damage to an enemy (its at least 4 damage but might be 6 since your thwart was 6 for that thwart). You cleared a scheme, so Making an Entrance heals you for 2, the same damage playing Brains Over Brawn did to yourself. You also get to Ready thanks to Justice Served, then draw a card from Skilled Investigator and then deal three damage to an enemy using Turn the Tide. If your attack killed a minion, you get to thwart one more with Interrogation Room. All told, you're still Ready and have removed 13 threat and done 9 damage at the cost of four cards from hand and two temporary cards already in play.

The final piece of this puzzle is Great Responsibility. I've never used this card because most justice heroes aren't the toughest. But Wolverine has ample opportunity to heal himself. He can afford to soak some damage to avoid threat being placed. He can use this to keep a scheme at a level that will allow him to clear what's left with the cards in his hand.

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