Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
Ronin_K · 181
For most of the champions in the game, the Hero form is where they shine. After spending a lot of time with Cyclops though, I am very convinced that his Alter-Ego is where he makes his biggest impact. Scott and the X-Men support package is very consistent, and very good.
Turn 1: Mulligan aggressively for Meditation, one of the double resource cards and 1-2 supports. If you get draw into a 3-4 cost Ally, that isn't bad either. Use Scott's Constant Training to get an extra resource and you are good to go. Meditation + Constant Training gets any 1 card you want to pay for. That still leaves you with 4 cards in hand. If one of those is a double then you can start your game with 7-8 resources worth of things on the table.
Wolverine + Uncanny or Wolverine + Psylocke or Any 2-3 of the X-Men supports or Visor
Having 2 copies of Mutant Education also allows Scott the freedom to spend his Tactics as resources because you can just shuffle them back in, with the added bonus of drawing a card if you were able to set up the Mansion early.
The other uncanny thing (sorry) about this deck is the amount of draw/tutor/recursion: Scott (obviously) Beast Phoenix 2x Mutant Education Cerebro Danger Room Moira 2x Priority Target 2x Tactical Brilliance
Last couple of things: Since you will be spending so much time in Alter-Ego, Professor X and Psylocke's abilities to confuse the villain will buy a lot of time, especially early game.
Also, the combination of Effective Leadership + Uncanny + Danger Room + Mansion is why I chose Leadership over Protection.
Hope you enjoy this deck as much as I have been.
5 comments |
---|
Aug 05, 2023 |
Aug 06, 2023Why not throw in an honorary X-men so you can use X-jet and uncanny X-men in AE? Especially if using danger room. |
Aug 06, 2023It never really seemed needed. As I mentioned I spent most of the time in AE. I would typically only switch to Cyclops once the board was set or I absolutely had to take/deal damage. |
Aug 06, 2023So wouldn't team training be more efficient if you just want the +1 hit point, not the cost reduction on allies? |
Aug 08, 2023Good point. Thanks! |
Valoración del mazo:
Control de la amenaza: Sobrepasado
Daño: 3,3 sobre 5,0
Motor de recursos: Sobrepasado
Protección / sanación: 5,0 sobre 5,0
Motor de robo: Sobrepasado
Control y estados: 5,0 sobre 5,0
Valor global del mazo: 4,3 sobre 5,0
Deck Rating:
Threat control: Overrun
Damage: 3,3 out of 5,0
Resource Engine: Overrun
Protection / Healing: 5,0 out of 5,0
Draw Engine: Overrun
Control and statuses: 5,0 out of 5,0
Overall deck value: 4,3 out of 5,0