Spider-Man Deadly Pals

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

RabidHobbit · 11

Note: This deck is only being published so that it's available for me to play with on TTS. It's not recommended for play.

The main theme is to make Yondu and Black cat as deadly as possible since they don't take consequential damage on the attack. They will need Honorary Avenger to get some of the buffs.

Sky Cycle is of course there to double their damage potential per round, and Strength in Numbers is here to speed getting all the upgrades once the heroes are out.

Ready for Action is there to protect them from surprises, and serve as blockers in a pinch, but could be removed from the deck against Villains that don't damage allies.

U.S. Agent is present to make use of the spare equipment and last a long time with it. If Inspired, he will Thwart for 10 when before he discards (more with Toughness/Honorary Avenger/Inspiring Presence).

It's 50 cards because it's so Upgrade heavy and two of the allies don't cycle. Also, Strength in Numbers is effectively more than free. Once built up, the deck will cycle quickly, contributing to very fast damage. Yondu and Black Cat do 18 damage per turn together once they have all upgrades, without taking consequential damage. This is before using any event cards or supports, which will increase the damage further. And by that time Spidey can back them up with his web kicks and backflips.

Notes:

  • The deck has a long setup where it could be weak if Spidey can't get backflips or Aunt May to help him survive
  • Even after setup, it's not strong at Thwarting (Blade will fix that)
  • So it might not be a viable solo deck, but could be great for MP if there is a Protection hero to give it time to set up and tough enough Justice hero to keep the threat down in the early game.

Ideas:

  • Remove Ronin and the extra equipment to slim the deck and make room for more cards around readying
  • Once I have Blade, he may take U.S. Agent's place, along with some tweaks to the event cards to maximize in-hand Might resources.
0 comments