Psylocke and Roll

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Tengama · 41

I'm half-asleep so heres my rambling summary of this deck to remind myself what I was thinking after playing a few games with it.

The Basic idea of this deck is to build toward flipping every turn so you can keep rolling Professor X out using Psylockes alter-ego ability to shuffle him back into the deck and then pull him back out with Cerebro. This lets you confuse the villain every turn and thwart with the prof for 3 and then another 5 if you have a Psychic Kicker and all of this is before even considering using Psylockes 3 THW so its really easy to keep the main scheme under control so you can flip every turn to make the most use of all the Alter-Ego supports to help make up for that 4 hand size in hero form. Once you have Danger Room out you can also give him the training upgrade each time to raise his thwarting to 4 then 6 with psychic kicker and with the extra HP you could even use another psychic kicker for a total of 16 thwarting!

With Build Support and Forge you have 3 ways to get Cerebro out so generally it doesn't take too long to get setup and with a bunch of supports that give resources or extra cards you can usually play Professor X and at least one other card each turn and as you get more upgrades and supports it becomes easier to throw extra Helicarrier, Avengers mansion and IPAC uses to other people at the table.

If the Villain is already confused you can also instead consider using Cerebro to grab Mirage and then use danger room to give her the training upgrade before triggering her response to bump her THW to 3 so she can stun 2 SCH villains which is a pretty big chunk of them.

I went with 50 cards since Psylockes cards generally arn't too exciting to play and with the deck being very upgrade and support heavy it doesn't feel like a 50 card deck, but I'm also still tweaking the list and will probably end up around 45 with the current cuts I'm considering being these:

1 Danger Room training since you usually only need 1 but occasionally I've ended up with one on mirage and not been able to kill her during the villain phase so having the second one still lets Professor X fish one with Danger Room.

Both the Leadership Skills. I mostly just threw these in to have another skill to grab with training regimen but the more I play the deck the less needed they seem to be. Still though 3 threat or 3 damage for 1 resource is a good ratio and you can use them when needed even with other players allies for fine tuning damage to take out minions or side schemes so they don't go to waste.

Telepathy. With Professor X's thwarting I've used this maybe once and honestly it probably didn't even make a difference so its an easy cut.

X-gene. Generally I'm not focusing much on Psylockes events early in the game and late in the game with all the supports and upgrades playing her events isn't hard but it's only 1 resource and thins the deck so its not really a big deal to leave it in.

Adam Warlock, Beast and IPAC I personally won't cut these since they are some of my favorite cards to play but if someone wants to put their pet cards in the deck or are too much of a coward for IPAC then these would be good cuts for them. Beast probably is still a good idea though since he can grab power of Mind to throw into telekinesis at least or put the extra danger room training on him for good long term value with X-mansion (Making me question even more whether or not I should cut the second training).

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