SCL 17.3 - Doctor Strange Shops at Filene’s Basement

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

MistaMista · 14

The goal of this deck is to get really beefy allies for really cheap. Sneak Attacking a lot of 4+ cost allies, got them on the board quick, to handle most anything on the board. And with 13 allies, there was never a shortage.

When Sneak Attack wasn’t available, Team-Building Exercise (x2), Eye of Agomoto, Spiritual Meditation, Sanctum Sanctorum, and Winds of Watoomb ensured there was always plenty of resources to pay for the allies cheaply.

My practice games were pretty consistently 5 turns with high health, but some unlucky draws cost me in the real games.

Game 1: Mojo Files- 6 turns, 1 threat, 16 hero hp. Dragnet came out on round 3 when I was ready to win the game. That cost me 2 rounds.

Game 2: Dial M for Mojo - 7 turns, 1 threat, 22 hero hp. Troll came out round 4 and I had really bad luck on Invocation draws at the end with Crimson Bands and Images of Ikonn buried at the bottom.

Game 3: Game of Mojo’s - 7 turns, 1 threat, 10 hero hp. Werewolf snatched Wong early, Shadows came out late, and lots of minions came throughout.

In all, this was a fun deck where I was never in danger of losing. I originally tested a 50 card deck with Call for Aid mining for White Fox and Digging Deep. In practice it was rarely working, so I decided to scrap it.

3 comments

Apr 09, 2024 christos_Doulos · 1

What about Avengers's mansion? I think it would be the cherry on top of this deck.

Apr 09, 2024 christos_Doulos · 1

Tower*

Apr 10, 2024 MistaMista · 14

@christos_Doulos I could definitely see using Avenger’s Tower. I ultimately didn’t use it because Sneak Attack kept me from ever coming close to having 4 allies on the board at the same time, and I always had enough card draw to not need to save the resource. If I wasn’t concerned about trying to win as fast as possible, I definitely would have used it. Good idea.