Drax beats GMW in Expert (including Ronan!)

Card draw simulator

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cacol89 · 26

With Drax you have to rush. In general don't thwart unless strictly necessary. Usually your uses of "intimidation" should suffice to give you breathing room.

The most important card of this deck is "Diwi Theet Mastery" by far. Mulligan hard for it. You then also want the "C.I.T.T." to enable you to attack several times. Then you definitely want "Drax's Knife" to get to 5 attack. That means you'll be hitting 10 per turn.

Play Multiple Man as soon as possible, as it gives you three turns to build up. During the final push play those "Fight Me, Coward!", but not before.

It's extremely important that you chomp block, and only take hits in the face occasionally.

A very important card is "Leading Blow", but only play it when you have at least 4 attack value. Usually it lets you attack over and over and keep drawing cards.

Toughening up is also very important. If you get a minion and that deals 1, leave it alive so you can play "Shake it Off".

The only odd ball here is "Hard Knocks". It's good for a final push, or for removing an annoying minion and then toughening up, but in general it's not great. If playing against a scenario where you really need to thwart a lot (e.g., escape the museum), replace them for "Bait and Switch".

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