Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
WanderingTook · 125
Synopsis
A well-rounded Spider-Woman deck, suitable for solo or multiplayer games.
Strategy
Spider-Woman lives or dies by the number of aspect cards she can play. The strategy is to maximize card play by using Unflappable and Captain Marvel to draw cards (ie, resources), and stuffing the deck with potent, low-cost cards.
This deck is geared towards defense and readying. Ideally, you get two uses of her stats per turn (typically 3-3-3); one for defense, and one for either thwarting or attacking, depending on the situation. Between Indomitable, Desperate Defense, and Self-Propelled Glide, you'll be able to do that most turns. If you can't, Pheromones can bail you out of a tricky situation.
- Mulligan for Finesse. Unflappable is also nice to see early.
- If you can afford the resources, Captain Marvel with a Med Team gives you an amazing card boost.
- Skilled Strike is bonkers, effectively adding +3 attack for zero cost.
- Thwarting is accomplished using Inconspicuous, Captain Marvel, and a boosted Spider-Woman. Even without the Justice aspect, scheming is not something this deck has to worry about.
Notable Achievements
- Defeating Crossbones (solo and multiplayer) without advancing the first scheme
- Defeating Absorbing Man (solo) with only five delay counters.
Love this deck, brother. Sure is getting me through Red Skull. Can't lose.