Ghost-Spider Counter Draw

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Qurogane · 13

Deck that relies on distributing damage and scheme control during the villain's turn, typically, event cards are used to control damage thanks to the upgrades placed in the player turn.

The deck uses the tactic of “face the past” + “karma” to take control of the nemesis Lizard, also with Rogue, it allows 8 damage on the field, I found it effective to use “Render Medical Aid” to mass heal allies and still maintain the combo.

Generally, you are able to draw +3/4 cards without taking damage and be ready in your turn to play further.

With "spider-man Otto Octavius", you can ready "web bracelet" in the player turn for extra draw; if you use a "hero response" card, you can draw another card and ready Ghost-Spider after the use of a basic power.

In multi-player this deck allows you to defend both for yourself and other players, especially the one directly following.

In 2-player you can defend for both, leaving your partner completely free to play and push damage without exhaust for defending.

I did not include the "Specialized Training" scheme because my friend plays it, in which case I take the defense or attack boost to get an extra draw.

Suggestions are welcome :)

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