Card draw simulator
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Ozempic 2 the return of the Wegovy | 0 | 0 | 0 | 2.0 |
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None yet |
NotParadox · 51
This deck is a 1-trick-pony and will play the same basically everytime. The goal is to thin the deck so the only cards left are Wakanda Forever!, Taunts, "Come Get Me, Bub!" Ancestral Knowledge and Vibranium. That means 60% of your deck is going to be on the board or removed from game.
Early Game: Look for Tactical Genius or Panther Claws first if you either need to deal with schemes or minions first. Wakanda Forever! is efficient even with just 1 piece of armor, but you don't want to overuse it as the goal of this deck is lategame. Focus on playing all your upgrades and supports. Don't cast taunt until you are fully setup. Try to get ramp and draw stuff out first, feel free to use Shuri liberally as they are good at speeding up your strategy or slowing down the enemies.
Mid Game: Don't dump your hand every round, try to play we don't want to have to deck out too much until we are fully setup. Try not to overpay on things the goal is to play 1-3 upgrade/supports per turn. Don't get greedy unless your team is really setup. This deck gets strong around midgame because even though the combo isn't setup perfectly yet, 3 pieces of armor on BP still slaps. Your BP upgrades and early Wakandas are good at clearing minions and adding Hard to Ignore makes it easier to keep threats down.
Late Game: Late game is when you are down to 10-15 cards in deck+discard. You can now play Taunts. The goal is to cast Wakanda Forever! 4-6 times per turn. Assuming 14 cards left in deck 3 taunts to draw 3 more cards, Come Get Me, Bub! will heal you and give you tough to deal with the taunt damage and the minions it grabs will likely die to Wakandas. This allows the deck to do a lot and be pretty self-sufficient.
Extra info:
This deck is still in testing (I am newer to the game as well so I am still learning.)