Card draw simulator
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None. Self-made deck here. |
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Idirian · 68
Since this deck is designed for multi-defense, Web-Warrior synergy, and event-based protection, your mulligan priorities will focus on:
- Setting up key upgrades/supports early for consistency.
- Ensuring you have a strong first-turn defense event to trigger Ghost-Spider’s ability.
- Getting access to resource generation to sustain event-heavy plays.
Priority Mulligan Cards (Must Keep if Drawn)
These cards will set up your engine or enable early strong plays:
• George Stacy – Stores your defense events for precise timing. Essential for long-term control.
• Web-Bracelet – Generates resources when using response events, fueling event-heavy turns.
• Unflappable – Provides consistent card draw when you defend without taking damage.
• Armored Vest – Boosts your DEF to 3 base, making early defense events even stronger.
• Nerves of Steel – Generates a free resource every turn for defense events.
Situational Mulligan Cards (Keep if Conditions Match)
These cards are strong but depend on the matchup or board state:
• Hard-Hitting Villains (Keep Defiance or Never Back Down)
• If the villain has high attack, Defiance cancels dangerous boost effects.
• Never Back Down can stun the villain, preventing future attacks.
• Threat-Control Needs (Keep Phantom Flip or Face the Past)
• If threat is an early problem, Phantom Flip clears 5 threat efficiently.
• Face the Past lets you tutor your best event for the situation.
• Allies (Keep Silk or Spider-Man [Miles Morales])
• Silk removes a Treachery (great vs. villains with nasty encounter cards).
• Miles Morales can stun or confuse, depending on the situation.
Cards to Mulligan Away (Unless Needed for a Specific Strategy)
• Expensive events like Across the Spider-Verse – You likely won’t play them early; cycle for setup cards instead.
• Second copy of Web-Bracelet – Having one is great, but two too early can slow you down.
• Extra copies of Preemptive Strike – One is useful, but multiple early can clog your hand without villain attacks.
• Ticket to the Multiverse – It’s great for mid-to-late game resets, but early, it’s a dead draw without setup.
Mulligan Process Example
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Keep: George Stacy, Web-Bracelet, Unflappable, Armored Vest, Nerves of Steel.
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Consider Keeping: A defense event (Defiance, Never Back Down) if facing early villain attacks.
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Mulligan Away: Duplicate copies, late-game cards (Across the Spider-Verse, Ticket to the Multiverse).
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Draw New Cards & Repeat to maximize your setup potential.
Turn 1 Ideal Setup:
• Get out George Stacy or Web-Bracelet.
• Play Unflappable or Armored Vest if possible.
• Hold a defense event to trigger Ghost-Spider’s ready ability.
Final Mulligan Summary:
✔ Prioritize setup cards (George Stacy, Web-Bracelet, Unflappable, Nerves of Steel).
✔ Keep a defense event to trigger Ghost-Spider’s ability early.
✔ Cycle out expensive/later-game cards (Across the Spider-Verse, Ticket to the Multiverse).
✔ Adjust based on the villain (stun/threat removal as needed).
With this strategy, you’ll have a smooth first turn, ready to defend multiple times per round and build into a dominant Web-Warrior defense engine.