Ant-Man goes All Out!

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Litty · 2

The idea is to get into giant form, and with Moxie, R&D Facility and best case 2x Giant Strength setting up an Go All out that will then damage for 10-14 damage. Build Support can easily be claimed by tiny form in single player, either searching the Quincarrier or a R&D Facility. Leadership Training will reshuffle your Moxie or Go All Out cards that you used as ressources or played, making the set-up easier the thinner your deck gets.

The Power of Leadership helps spending the required science ressources for R&D and the energy ressource for Go All Out, but I reduced the amount of fist ressources to a minimum, to reduce chances of bricking. Enhanced Reflexes will help paying for Go all out as well, and worst case can confuse the enemy with help of Wrsit Gauntlets. Ready to Rumble gets you in fighting mood after recovering, or enables double combos after or before playing Go All Out - might increase those to 3, as they have been increadibly helpful, as after Moxie you can bloc kfor 4 in the enemy turn as well, and the nrecover by changing form.

In consequence, there are relatively few allies here, that mostly are intended to block for you or ping something in your way. The funny thing is, with the passive of Giant Form you don't even have to worry about tough status when setting up the All Out blow. So I looked for cheap allies with energy and science ressources. Stingerner is a no-brainer, Hank Pym is too as you can simply put him into play for one ressource to block. Kaluu is especially helpfull in getting you your key events from the deck and U.S. Agent is a versatile minion blocker.

I mostly only have the cards up to the Mutant series, so if there are obvious cards from the newer sets that would improve this, I would gladly know!

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