She-Hulk Mayhem

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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Pedroq · 461

She-Hulk Mayhem. A fun deck for Winning Hand podcast ep 75 featuring Gamma Slam. Also, cause no She-Hulk Mutant Mayhem decks on CDB. Get one on the board.

Superpower Mayhem

We know it, we love it, Hope Summers and Beast get bounced with Mutant Mayhem so that we can draw a superpower card and a resource card. For She-Hulk, this means we get Gamma Slam, Superhuman Strength, and everyone's favorite Ground Stomp and a double resource to help pay for each of them. This bounce helps to see Gamma Slam when we are at the 15 damage threshold so we get most value out of it. Endurance and Front Line Specialist increase our HP so that we don't have to be risky with our health. We can see Superhuman Strength regularly with the Hope bounce, so we don't have to hold back or need rules lawyering to attack for 5 or 7 and get a stun. This build lets us push damage and stun regularly which is great for managing our HP. Ground Stomp feels a bit better when we can do it regularly and we get to play it as a "treat." Ground Stomp is a so we can also tutor it, flip to alter-ego and spend it on Superhuman Law Division.

New Top 5 Favorite Card

Suit Up is such an absurd card for characters that want to flip often and for the 4 hand size heroes. Suit Up gives you 4 instances of drawing into Clarity of Purpose on turn one. Hard Mulligan for this card. Great for She-Hulk to get to the 5 effective resource curve that "normal" heroes have.

After we find Clarity of Purpose, we can tutor some great cheap X-Men allies and Danger Room Training to buff them up. Cheap allies with a +1/1/1 helps to smooth out the early to mid game so that you can set up the Mutant Mayhem combo.

X-People Allies

Mirage is our legal assistant in this deck. She helps us rules lawyer even when we don't have to. Play Mirage in alter-ego to attach Danger Room Training with Danger Room. Danger Room is a Response window with the same timing as Mirage, so you can activate DR first, get Mirage to 3 THW, then stun any villain with less than 3 SCH.

White Queen great for removing toughs off enemies and stuns from She-Hulk. Good utility especially when we can bounce her as well with Mayhem.

The rest are solid allies. Mostly X-Men cause Hope is our primary X-Force target for Mayhem.

3 comments

Aug 26, 2025 andyr · 14327

Oh man, love the creativity and combining in this deck. I want to try this deck asap!!!

Aug 26, 2025 Pedroq · 461

Mayhem and Hulks feels great. I've also done this with Hulk to great effect. Tutor Hulk Smash and Limitless Strength feels awesome. And the x-men take care of all the threat stuff so Hulks can just hit.

Aug 26, 2025 boomguy · 7013

I love this! So much creative deckbuilding!