Save the Spider-verse Challenge

Card draw simulator

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Derived from
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Pedroq · 461

On Earth-311, Peter Parquagh is on stage at the Globe Theater when Morlun appears. Peter attempts to defend himself, but Morlun proves too powerful and absorbs Peter's life essence. Before disappearing into another dimension, Morlun declares that all spiders will die. The Great Hunt has begun. All the web-warriors are under attack by Morlun and his family, the Inheritors.

During the Great Hunt, Silk accidentally traveled to Earth-3145. There Silk discovered an irradiated Earth, a bunker, and the secret to take down the Inheritors. The Inheritors are weak to radiation and cannot survive on this Earth. If you can trap all the Inheritors then they can be sent to the bunker on Earth-3145.

Save the Spider-verse Challenge

Special little challenge when playing with this deck. Play any scenario with The Inheritors modular set. Play the scenario by normal rules, but you cannot win the game until you have all 8 Inheritors trapped; either tucked under The Raft or tucked under Silk.

Infiltration Justice Deck

Nothing too fancy here. It's an Infiltration justice deck to help thwart for a ton and find some minions to catch. Sting Operation great card for getting rid of those pesky minions that we find. Karn, Brix, Bora, Daemos, and Jennix are NOT elite so we can catch them in our Sting Operation. Otherwise, we can beat up some minions. Daredevil can pull double duty by thwarting and dealing some damage. Befuddle helps our allies deal a bit more damage since they all have 2 thwart except for Spider-Man. Jessica Jones effectively has 2+ thwart since we can keep Get the Scoop out most of the game.

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