Card draw simulator
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None. Self-made deck here. |
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JMR · 1
With only 3 green cards and a massive emphasis on utilising his kit; James uses ready for a fight to ideally flip every turn.
By spending 1 resource and 1 card on ready for a fight you gain: 1 card from alter ego. 1 tough worth lets say 2 effective 5 damage worth lets say 3 effective so for 1 resource you gain 5 effective (this gets greater if the bunker is in play)
Prioritise:
- Upgraded Chassis
- Leo Fitz
- Shoulder Cannon
In a more distant 3rd and joint 4th is the bunker which should be able to add ammo every round and the gauntlet guns that are +1 damage resource generators which is nothing to sniff at especially given how slim the rest of the deck is you should be able to play 1+ of his events every turn.
The Quincarrier is relevant for the combat requirement of ready for a fight.
Jemma and meditation probably perform least well in this deck and you could consider a recovery package though with 1 tough a turn you probably don't need it.