Winter Soldier | Don't Hold Grudges. End Them

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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T00MuchHam · 9

I’m not here to babysit anyone; I’m here to solve problems before they solve us. This deck? It’s a precision tool. If you play it right, villains don’t stand a chance.

Early Game – Setup and Control

First things first: resources are precious. I’m going to use them to get my weapons and upgrades online fast. Aggressive Stance turns me into a threat machine, and Bambino or S.H.I.E.L.D. Sidearm in play early means I’m ready to drop serious damage without hesitation. Don’t be afraid to stay in alter-ego for a turn or two to generate resources — patience pays off.

Allies matter. Cap, Nick Fury, Wolverine, Deathlok, and Two-Gun Kid aren’t just decorations. Drop them to control minions, protect again the main and side schemes, and to extend your reach where it is needed. Nick Fury keeps the cards flowing; Wolverine and Deathlok are your hammer when minions start piling up. Two-Gun Kid? The living example of two birds with one stone. And Cap… well, Cap just keeps us alive longer.

Mid Game – Bring the Heat

This is where the deck shines. Flip into hero, ready your weapons, and start chaining attacks. Drop Kick and Into the Fray are your main tools—hit multiple targets, knock out minions, and reduce threat on schemes without waiting for the villain to give you an opening. Looking for Trouble and Spoiling for a Fight? These are your setup and clean-up. Target minions that are trying to mess with your team, take them out, and turn every kill into tempo.

Supports like Avengers Mansion, Hall of Heroes, and Helicarrier keep the board under control and let you keep swinging without missing a beat. Mansion discounts your allies, Hall of Heroes fuels your attack chain, and Helicarrier keeps you mobile and flexible. Eliminate with precision and control the chaos.

Late Game – Finishers and Pressure

By now, you’re fully armed. Your upgrades are online, allies are in play, and threats are under control. Time to go all-in. Use Fire Power and Aggressive Stance to slam the villain, chaining attacks for maximum damage. Minions? Gone. Schemes? Neutralized. Your job isn’t just damage—it’s pressure. Keep villains off-balance and uncertain.

Remember: this deck thrives on mobility and timing. Don’t waste attacks. Pick your targets, maximize overkill, and protect your teammates. You’re the solution nobody asked for, but everybody needed.

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