Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
joevanacore124 · 22
This Wolverine deck is balanced to include allies for his healing ability.
Aggressive Conditioning and Combat Training and Adamantium Skeleton give him +3 ATK to his base plus Piercing ability through Tough. Fluid Motion will give Wolverine another +1 ATK when you play an attack event during the turn. This would give Wolverine a a +6 Base ATK.
Hulk is a great Ally in this deck because of the heavy and resources.
The goal is to stay in Hero mode as much as possible. Use Wolverine's Claws lightly, typically only for Lunging Strike.
Biggest Combo Turn Late game:
- Play Jubilee Allie get +2ATK (8 Base ATK not with upgrades mentioned before)
- Have Jarnbjorn on the field as another weapon upgrade.
- Play Mean Swing exhausting Jarnbjorn get +3 ATK (now 11 ATK)
- Use Wolverine's Claws to play Lunging Strike +8 ATK with OVERKILL.
- Then use Wolverines base attack for 11 for a total of 19 DMG in 1 turn.