Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
eroush · 164

A deck inspired by the Winning Hand podcast discussion of Press the Advantage.
Since Press the Advantage is an aggression event with a mental resource icon, my mind went to Wasp's alter-ego ability to reshuffle cards with a printed mental resource icon back in to her deck. This led to looking not only for other aggression events with mental resource icons, but cards to get more out of her turn in alter-ego form. Assault Training will cycle aggression events back in to the deck: Press the Advantage, Critical Hit, and Plan of Attack. Plan of Attack then lets you draw cards in alter-ego, as does Hall of Heroes. Professor X can confuse the villain and Spider-Girl can stun/confuse a minion, while Psylocke can flex to confuse one or the other or both in sequence, allowing for some breathing room to flip down for these shenanigans.
Aggressive Energy powers up any of the attack events, including Press the Advantage, but also Wasp's powerful hero-specific ones. Superpower Training helps put any of her hero-specific upgrades in to play while bringing Critical Hit online to help get full utility from Press the Advantage. If you want to go over 40 cards, including Build Support couldn't hurt to tutor Quincarrier or Hall of Heroes.