The Danger Room Dropouts

Card draw simulator

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Snolze · 94

This deck is all about assembling an elite X‑Men squad, powering them up, and unleashing a coordinated strike so overwhelming that the villain never recovers. Wolverine is your spearhead, the allies are your engine, and your upgrades turn the whole team into a late‑game wrecking crew. Below is the full game plan from turn one to the final blow

  1. Early Game — Build the X‑Men Infrastructure Your first priority is simple: Get your X‑Men supports into play as fast as possible.

Key Supports

  • Danger Room — Tutors upgrades for your X‑Men allies as they enter play
  • Utopia — Readies your hero whenever an X‑Men ally enters play These two cards are the backbone of your entire engine.

Forge: Your Early MVP Forge accelerates your setup dramatically. When he enters play, he fetches Danger Room or Utopia straight from your deck. If you see Forge early, your setup becomes smooth and explosive.

  1. Mid Game — Flood the Board With X‑Men Allies Once your supports are online, your next job is to get as many X‑Men allies into play as possible. Every ally entering play triggers:

    • Danger Room → fetch an upgrade
    • Utopia → ready your hero
    • Their own enter‑play abilities This creates a snowball effect where each ally strengthens your board and accelerates your tempo. Your board becomes a training facility running at full capacity.
  2. Upgrade Your Allies to Their Maximum Potential With Danger Room tutoring upgrades, you can quickly enhance your allies’ stats and durability. Your goals:

    • Boost their ATK and THW
    • Keep them alive longer
    • Turn them into reliable, repeatable activators By this stage, your board is a fully operational X‑Men strike team.
  3. Scale Wolverine’s Attack to Absurd Levels While your allies handle tempo and control, Wolverine quietly becomes a monster. Through upgrades and board synergy, his base ATK can reach 5. This turns him into:

    • A minion deleter
    • A villain chunker But then comes the turning point…
  4. The Brute Force Pivot — Stop Using Basic Attacks Once you start playing Brute Force, everything changes. What Brute Force Gives You

    • +1 ATK per copy
    • A massive boost to Wolverine’s damage ceiling The Catch If you perform a basic attack, Brute Force discards itself. So once you commit to Brute Force:
    • You stop using basic attacks entirely
    • You rely on events, readying, and Team Strike for damage
    • Wolverine becomes a burst striker, not a “swing every turn” hero When to Start Playing Brute Force
    • Early: avoid
    • Mid: play your first copy once your board is stable
    • Late: stack multiple copies when you’re ready to pivot into finishing mode This is your “no turning back” moment.
  5. End Game — Unleash Team Strike for a Devastating Board Wipe Once Wolverine’s ATK is maxed and your allies are fully upgraded, you unlock your ultimate weapon: Team Strike This event lets you combine:

    • Wolverine’s massive ATK
    • Every ally’s ATK
    • Into one colossal attack Why It’s Incredible Team Strike works like Gunboat Diplomacy — you can spread the total damage across the entire board. This lets you:
    • Delete every minion
    • Deal double‑digit damage to the villain
    • Completely reset the board in your favor It’s the X‑Men equivalent of shouting: “Everyone hit them at once!” When to Use It
    • Wolverine’s ATK is at or near max
    • Allies are upgraded and ready
    • You want to finish the game or wipe the villain’s forces
    • You’re ready for a cinematic, team‑wide strike This is your final blow, the moment where all your setup pays off.
  6. The Full Game Flow (Quick Summary)

    • Set up Danger Room + Utopia
    • Use Forge to accelerate your supports
    • Play X‑Men allies to trigger your engine
    • Tutor and attach upgrades to your allies
    • Scale Wolverine’s ATK to 5
    • Commit to Brute Force and stop basic attacking and get his attack to 8
    • Finish with a massive Team Strike that wipes the board The deck starts as a swarm engine, transitions into a stat‑scaling machine, and ends with a coordinated strike that feels straight out of an X‑Men comic.
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