Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
SpiderCanuck · 174
Deck Concept
Psylocke wants to flip. Confuse lets her flip safely. This deck applies a lot of confuse and then keeps steady pressure on the villain.
Press the Advantage fits naturally because the deck is already confusing the villain constantly. It turns that into cheap damage and card cycling without asking the deck to change what it is doing.
Game Plan
Most turns follow the same pattern: confuse the villain, then spend the rest of the hand dealing damage.
Because the villain is rarely scheming, the main scheme stays manageable with minimal attention. Psylocke can stay in her attack setup most of the game, letting allies handle the bulk of the thwarting and only shifting gears when needed.
This is not a rush deck. It applies medium damage every turn, and over a few turns that adds up quickly without ever giving up board stability.
- Press the Advantage
This event works best in decks that already expect the villain to be stunned or confused. Psylocke does the latter effortlessly through her kit, Professor X, and Psychic Assault. The card is especially useful on Psylocke’s four-card hero turns. She usually has the resources to play cards, but not always the right ones. Press the Advantage helps cycle hands while still contributing damage, and with Honed Technique in play it stays relevant even when draw is secondary.
- Psionic Allies
Legion, Professor X, and White Queen are easy to pay for with Power of the Mind and provide strong, efficient thwarting while Psylocke attacks. Legion in particular frequently removes three threat thanks to the deck’s heavy mental-resource density.
- Steady Damage
Psy-Bow Attack, Psychic Assault, and Flurry of Blades push damage while the latter two apply confuse at the same time. Honed Technique primarily boosts Psy-Bow and Psychic Assault, with Press the Advantage benefiting incidentally.
- Consistency and Damage Scaling
Training Regimen helps find Honed Technique and Warrior Skill (very useful for upping flurry of blades to 9 damage when going for the kill). Aggressive Conditioning, Fluid Motion, and Psimitar support steady damage output rather than big spikes. Side Holster enabling double Psi-Knife is essential.
Play Experience
This deck plays quickly and cleanly. Most turns deal four to six damage while keeping the villain confused, and the board rarely demands much attention.
You are not ignoring the board state. It simply stays under control, which lets you focus most hands on attacking without falling behind.