Investigator SIlk

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

billpurpleton · 41

This deck tries to tuck cards each turn, and flip to alter-ego to cash those in for card draw. If you can get some strong card draw going by turn 3, you can often play enough long term pay off cards that you start to pull ahead to a win.

The best long term pay offs in Justice are Beat Cop, and allies. These all are low tempo plays often not being worth their value for 3 turns or so. But with enough card draw you can play so many that you start to out value the encounter.

Key cards are Albert Moon, Beat Cop, Allies, Ingenuity, On the turns you flip up to become a hero having Organic Webbing to get extra activations can be decent. Also remember if you use Spider Reflexes you get the boosted card tucked, and all treachery cards resolved while hero are also tucked.

The turns where you flip down to alter ego and draw 2, are usually pretty strong turns if you can find an expensive ally to play. But the next turn where you start in alter-ego are really wild if you don't lose on threat. Starting with a 6 card hand size, maybe Ingenuity in play, and then drawing 2 more off discarding a tucked card, can lead to turns where you play 2 allies and become a hero and an event or upgrade as well.

I selected many of the other cards because they cost 2 or more and are in Justice aspect, so The Power of Justice should almost never be a dead card.

Build Support to fetch Albert Moon, J. Jonah Jameson (if there are side schemes out), or Beat Cop for the value are all good picks. Manifold can search for Build Support or Get the Scoop as well.

One final bit of flavor I added was Agent Coulson who is a fine ally, but I added one copy of Informant to work with him. Generally I don't play Informant unless I have nothing else to do, instead it acts as sort of Agent Coulson getting me Informant to hand to use as a resource.

Husk and Venom are very expensive but when used well can be a resource sink, or close games out with damage. I just like Daredevil and Jessica Jones and they work with the power of justice so they made the cut, feel free to replace these with any allies in Justice you like better.

Dazzler and Sonic Rifles help confuse the villain giving us some free alter-ego turns, and Under Surveillance is sort of a For Justice that you can play in alter-ego and play even if there is no threat yet.

I tried out Disguise because it fit the theme of being an investigator, but I found it was mostly useless. I could already exhaust in alter-ego to thrwart Get the Scoop, and turns where I was a hero I could just basic thwart with Organic Webbing out for 2, while turns I was alter-ego I could just become a hero to get the same effect.

Becoming a hero isn't bad in this deck, Spider Reflexes is great due to both Silk's rock solid defenses, AND because it gets you a tucked card. So generally I change form each turn unless doing so risks a loss.

I like this deck because it uses both sides of Silk, and lets you play out a fantasy of being a cool Spider hero and a detective / investigator.

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