Mastermind

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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Galvarino · 2

This deck focuses on controlling the game state by maximizing the benefits of Jean Grey's Alter-Ego form and actively hunting side schemes. The core strategy relies on building a consistent engine to manage threat, draw cards, and safely flip between identities before unleashing the Phoenix Force.

Core Mechanics and Strategy:

  1. The Alter-Ego Loop: The primary engine of the deck. The combo consists of playing Professor X to Confuse the villain, which allows a safe flip to Alter-Ego (Jean Grey) without the risk of the villain scheming. Once in Alter-Ego, Chance Encounter is used to return Professor X from the discard pile to your hand. This loop can keep the villain consistently confused and allows for frequent, risk-free identity flips.

  2. Resource Economy: The inclusion of 3 copies of The Power of the Mind provides a highly efficient double-resource generator. This is essential for funding Phoenix's psionic events, supports, and key allies such as Blindfold, Cyclops, and Marvel Girl.

  3. Side Scheme Hunting & Tempo: Instead of avoiding side schemes, this deck actively seeks them out for card advantage and tempo. One Way or Another is used to fetch a side scheme from the encounter deck in exchange for drawing 3 cards. The scheme is then quickly cleared using Multitasking. The real tempo swing comes from Justice Served: after defeating that side scheme, you discard it to ready your hero, granting you an extra action to thwart, attack, or recover.

Game Progression:

The early game is dedicated strictly to board control and setup. Allies are used to chump-block attacks, while the Justice package keeps the threat at zero. Once the board is established with key upgrades like Cerebro and the Phoenix Suit, you can safely release the Phoenix Force and transition into dealing damage with Telekinetic Attack and Firebird.

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