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eroush · 904

Winning Hand podcast, Episode 94: Fury's Flying Car

Fury's Flying Car grants Nick the aerial trait after it's used. This opens him up to the great aerial Justice cards to thwart and manage the increased amount of scheme his suit upgrade allows to build up.

Exhaust for a basic thwart to put counters on the suit upgrade. Then play Yaw and Roll to remove more threat. Or Everywhere All At Once allows removal of threat from the main and multiple side schemes. Fury's Watch can provide resources to overpay for maximum effect. Defeat a side scheme to draw a card with Skilled Investigator.

Stealth Strike is an attack event that can be boosted by the suit upgrade while also removing threat when it's used to defeat a minion, possibly one brought in via Infiltration. Though depending on the situation, exhaust Firebird or Sentry (or Nick) to use Eyes in the Sky, an aerial preparation that also triggers Nick's Secret Agent upgrade.

Build Support can bring in the flying car faster. Jemma and Fitz can find it again should it return to the deck, but they also tutor and Nick's tech upgrades.

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