Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Noc · 8
This is a Angel deck built around 3 core mechanics:
- explosive Aerial card turns, be it with damage or thwart.
- controlled AE flipping for free healing, card draw & Tough status.
- Taunt-based draw through all damage prevention by Tough.
Core engine 1: Needs no intro really. Chain together Aerial events and ready effects to generate huge swings using damage or thwarting, It's what Angel's kit does.
Core engine 2: -Use Metamorphosis to flip to AE: get a card from flipping. -Crew Quarters + Angel AE ability = 2 free heal, -Use Worthington industries, get a card. -Flip back up, use Moira, get another card, -Use Hidden base, get Tough.
Core engine 3: Play Taunt. Absorb the attack with Tough. Draw more cards. Loop to engine 1. Repeat.
Allies Armor, Polaris & Clea have been selected for more damage absorbtion outside of Taunt/Tough. You shouln't need to defend much. Cannonball is a no brainer, he's too good to not include.
Keep these 3 engines running to control the pace, Flip when needed without Metamorphosis also, and use Angel’s massive Aerial bursts to win.