Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
AdderInMyGaloshes · 1
With access to Reboot and Ready to Rumble, Vision is one of the best readying heroes in the game. This deck is built to capitalize on these cards by powering up Vision’s thwart stat from 2 to 5 and using Surveillance Specialist from Specialized Training for card draw.
Allies. With Vision’s Intangible form and readies, you don’t typically need chump blockers so I only added allies I think have fun synergy or add much needed damage.
- Bishop is here for damage. Intangible allows Vision to keep minions on the board for multiple turns, allowing Bishop to attack for 6 twice before dying.
- Sentry is an amazing ally in mid/late game (and still good early game). Since you get to choose which side scheme to grab you can usually grab one Vision and Sentry’s activations can clear that turn - leaving Sentry with 4 more rounds of 3 ATK activations.
- Machine Man is a good resource sink and an even better target for 616 Hickory Branch Lane when Vivian is already on the board.
Mulligan Priority.
- Specialized Training
- Quincarrier and Mind Gem
- Heroic Conditioning and Heroic Intuition
Solo Play Villain Recommendation. Although this deck has a lot of thwarting for most villains in solo I recommend giving this scenario a try - it’s decently challenging and requires some fun problem solving.
- Expert Hela + Menagerie Medley + Guerrilla Tactics + Standard 2 + Expert 2