Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
got · 1
The main synergy here is the Trio Bishop, Radall and Malcolm. You get Malcom and Randall in play using Danger room, you upgrade them with Danger room training and you have a 2/3 or 3/2 ally with 3 health that can stay a long time in play.
Randall schemes, Malcolm deals damages and Bishop tanks.
The main synergies are :
- Professor X is a no brainer. Confusing the vilain can let Bishop change form and heal for a turn or ready him since he will tank a lot.
- Beast is also very good with him since he lets us search for a more resource cards. He's expensive but Bishop has a lot of resources to deal with that.
- White Fox has no synergy with the x-men but if she gets discarded by Energy's absorption, she'll get on the board for free.
- Same idea with Digging deep, but even stronger since it's a resource.
- Danger room is very good because we can use it to summon Randall or Malcolm and then upgrade them with Danger room training
- Super power training is useful to go get Bishop's uniform in case you didn't get it in your starting hand. If you did, you can still use it for Bishop's rifle
- I like to add The Triskelion because with Randall and Malcolm Pretty much always on the board, it adds more room for the other allies to play.