PHOTONIC LOCKDOWN“Higher, further, faster... until the villain capitulates.”Deck OverviewThis is an absolute powerhouse deck that thwarts on a massive scale. It brilliantly capitalizes on Captain Marvel’s ability to combine premium Justice events with her innate AVENGER trait, backed by a colossal resource engine. The key here is precision: use your massive threat removal tools to drop schemes down to an exact threshold. With just a little setup, you will easily handle threat management for the entire table in multiplayer games, while leaving plenty of decision points along the way for ultimate tactical flexibility.I have run this deck both in true solo and team setups. It keeps threat locked down under total control. On top of that, due to her explosive innate damage output via Photonic Blast and Energy Channeling, Captain Marvel contributes steady, reliable burst damage for the team to close out games.Player Type: SpikePlayer Count: 1 – 4pKey Cards: One Way or Another, Stealth Strike, Generation XComplexity: ★★★☆☆Damage: ★★★★☆Threat Control: ★★★★★Survivability: ★★★★☆Economy: ★★★★★Card Drawing: ★★★★☆Deck DescriptionMulligan Priorities: Throw away anything that isn’t a permanent upgrade or a resource generator. Aggressively mulligan for Energy Absorption, Alpha Flight Station, Captain Marvel's Helmet, or Cosmic Flight. Once you have these key setup pieces in play, your cosmic engine is basically set for the rest of the game.Early Game: Cards like One Way or Another help you dig through your deck to pull exactly what you need. Utilize allies like Spider-Woman (to instantly confuse the villain) or Spider-Man (Miles Morales) to maintain early board control. Don’t be afraid to stay down in Alter-Ego form (Carol Danvers) on the very first turn! The earlier you establish your economic powerhouse, the more dominant your mid and late game will be.In Hero Form (Captain Marvel): This is your primary form where you fire off your high-value loops. Utilize Crisis Intervention as soon as Cosmic Flight grants you the AERIAL trait, allowing you to split threat removal across two different schemes simultaneously. Intentionally reduce side schemes to exactly 0 threat to trigger the maximum value of Stealth Strike, wiping out pesky minions with a massive 7 damage punch.The Generation X Loop: Treat Generation X as a 0-cost tactical injection. The moment you clear its 3 threat, you can search your deck or discard pile for an identity-specific event. If you need raw damage and card draw, fetch Photonic Blast. If you need to wipe out multiple schemes, grab Crisis Intervention.In Alter-Ego Form (Carol Danvers): Utilize Carol's Controlled Ingest ability to draw a card and safely heal up. Thanks to your reliable confuse status effects (via Spider-Woman), you can safely flip down to Alter-Ego almost every other round, unlocking a massive hand size of 6 to fuel your next big turn.“Be precise. A lack of precision is dangerous when the margin of error is small.”Other Important Notes:One Way or Another: This is your absolute cheat code. Because you hold the AVENGER trait, this card scales directly with the villain's phase, wiping out up to 5 or 6 threat for just 2 resources in the late game (Phases II and III).Husk: Your definitive late-game win condition. Drop a single Energy Absorption to play her, and feed her interrupt ability with additional Energy (⚡) resources in the same turn. She can ready herself up to four times, generating a staggering 11 damage or 11 threat removal in a single round.Final Tuning Notes:If you are running this deck in true solo, you might want to swap 2 copies of Crisis Intervention for raw Energy (⚡) resources or extra attack events, as low player counts rarely demand splitting threat across multiple side schemes.In 2–4p multiplayer, Crisis Intervention truly shines, as it allows you to cleanly wipe out side schemes for your teammates all across the table.