Go Infinite Turn 1

Card draw simulator

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Theberg123 · 1942

Everyone snacking on your clickbait now? Good, let's continue.

Not a full write up because this is more so just pointing at something than an actual deck.

Right before FFG says they're going to start rotation and stop considering older content as much in design, we get a simple but effective infinite.

This technically already existed on Rogue's release, but now we have a card that makes it actually DO something.

This list is mostly just trying to set you up to hit it once as soon as possible.

To do it, use Meditation to play Gambit, spend two resources for move in Shadow, have 1 Superpower Adaptation in your hand and 1 in your discard. Can be from your mulligan, spending it, whatever.

Flip to hero, attach touched to Gambit, and now use the Superpower Adaptation in your hand to grab the one in your discard. Remove a threat with Move in Shadow because you played a card.

Congratulations, you can keep doing this to remove infinite threat for the rest of the turn. If this all lines up in your opening hand, you can FTK the likes of the Sinister Six, Collector 2, Batroc, and what have you.

This list isn't optimized at all, cards are just included for the possible turn 1 gimmick, but this is a pretty simple combo Rogue can employ for massive burst thwart. And you really don't need to go out of your way for anything beyond just running Move In Shadow.

This isn't 100% consistent for turn 1 at all, but it's not something that's hard to string together in just a few turns. Especially if you get to rotate Weapon X sideways a few times.

Any way, it's a fun thing to point and look at when it pops up, but you'll probably have more fun playing other decks that more fully utilize strategies introduced in FNE. If you're really bored though, you can click the hand simulator for this deck a few times to see if you FTK a Scheme based encounter.

Happy gaming!

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