Card draw simulator
| Derived from |
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| None. Self-made deck here. |
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| None yet |
Dami22 · 126
The ground belongs to the enemy. The sky belongs to the Director.
This is a powerhouse deck that thwarts a lot, making excellent use of Maria's ability to seamlessly reallocate universal tokens across her supports. The key here is precision, so use her identity ability to shift fuel exactly where the armada needs it most. With a little setup, you should be able to completely lock down the board in True Solo or easily thwart for the table in a multiplayer game, leaving plenty of decision points along the way for ultimate flexibility.I have run this in True Solo as well as at 2p, 3p, and 4p. In Solo play, the armada effortlessly crushes any villain by keeping the main scheme completely empty. In multiplayer, it consistently keeps the threat under control for the entire team. On top of that, due to the staggering innate damage output of her flagship systems, Maria Hill can contribute heavy, steady damage to close out games rapidly.Player Type: SpikePlayer Count: 1 – 4p (Excellent in True Solo)Key Cards: Turn the Tide, Instant Access, StaffComplexity: ★★★☆☆ Damage: ★★★★★ Threat Control: ★★★★★ Survivability: ★★★★★ Economy: ★★★★★ Card Drawing: ★★★☆☆