Ice & Blood

Card draw simulator

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eroush · 2693

The Rules Update 1.8 has me considering some tweaks to my Man of Ice and Fire deck; namely, if two or more non-status effects or interrupts trigger off the exact same condition, the active player chooses the order in which they resolve.

I believe this means that when Iceman makes a basic attack against a minion, he attaches Frostbite as an interrupt, then can immediately use Surprise Move for +2 ATK to defeat the minion and ready. This immediate effect greatly improves tempo and the playability of Surprise Move, not needing another ready to basic attack twice or place Frostbite using another Iceman event.

Exhaust Blood Rage to draw a card to hopefully still pay for an expensive Iceman event with Team-Building Exercise and Deft Focus reducing its cost.

This deck is shifting to run Iceman in multiplayer as a minion slayer, especially in the Fear No Evil campaign. Some of those minions are chonky, so added buffs to basic ATK: Innate Aggression, Combat Training, Aggressive Conditioning. Lay on The Direct Approach to use the boosted basic thwart side schemes.

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