"You seem a little defensive"

Card draw simulator

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MisterAnderson71 · 262

cgj5jo

While continuing to remain firmly on the Protection/Ronin bandwagon, I do also really love a good MCU reference when naming a deck.

Really if there's anyone who can capitalise on early game control with these new cards, it's Cap.

Turn 1 you have a DEF of 4 at the least with his Shield and Innate Reflexes.

If you manage to snag a Best Offense on Round 1, you're doing a basic attack or thwart for 5.

On. Turn. One.

If it's a Taunt on Round 1 then you'll probably take no damage while defending to gain 3 cards. Plus Retaliate which is great for pinging off toughs on the Villain if they happen to start with one. Then ready up with one of those cards (or the extra card you got from your AE ability turn 1) that might not be as useful with your "I Can Do This All Day" ability and put to good use whatever else you've drawn.

black-widow-natasha-romanoff

If I have a hand with The Best Offense and Leading Blow ? Absolutely! The minus from my ATK is all but irrelevant when I'm using DEF to attack this round instead of ATK. Then I get to ready up and punch again!

I've tried to get this deck as close to the lowest amount of cards as possible. As such I haven't included things like Electrostatic Armour or Dauntless to go on top of your Retaliate 2 if you have Ronin on the board. But if you're the type that likes to maximize card draw from killing enemies in the Villain phase throw in a Change of Fortune to really maximize your card draw. Perhaps even a few Ripostes to take out the tougher minions in clean hit.

Speaking of card draw - as with any hero who likes defending, throwing in the Specialised Training side scheme (with the Defensive Upgrade ), you might need 2 hands to hold all the cards you'll have when Unflappable also triggers.

For extra readies and healing (which may not be an issue for this deck) you could always throw in some What Doesn't Kill Me's which will synergize well with any Super Soldier Serum upgrades in play to help with the melee requirement.

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