Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Dreamchaser_Guild · 39
A new Hulk ally just dropped!

So let's Hulk smash!
Here's how this works. Defender Hulk starts with 2 ATK. He gets 1 Rage counter that increases his ATK every time the villain attacks you.
There is no upper limit to this. His potential ATK is effectively infinite.
So what we want is to maximize this ATK as quickly as possible.
Petulant Pig and Taunt make the villain attack you more often. You'll take damage, but Ready for a Fight will let you flip down to heal while still getting attacked again. Practiced Plan helps you consistently keep Ready For A Fight in play.
Use Down Time to increase your recovery to heal even better. Use Endurance and Defensive Conditioning to increase your maximum HP.
Joys of Life has two purposes. In the early game, it lets you exhaust an ally to get an extra heal. In the late game, you can exhaust yourself to make an extra massive swing with Hulk.
Rogue can Thwart for 4 at a time while giving you an extra Toon counter.
Your Med Teams help keep Rogue and Hulk in tip top shape.
Use Spider-Tingles both to generate Toon Counters and to block a Shadow of the Past. These are integral to get out because The Green Gobbler can absolutely destroy your whole gameplan, not just getting rid of your own Toon Counters, but setting back Hulk's rage.
Since this deck flips down to heal just about every turn, make sure to get The Daily Beagle into play to help your economy.
Use Hulk to help control minions throughout the game. Then when he's built up enough to kill the villain, SMASH!