Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
AvillanDz · 58
The general game plan is to setup for a big ally turn. Mitigate all consequential damage with Mission Planning, and maximize attacks with Psychic Kicker, Command Team and Leadership Skill.
The stars of the show: X-23, Gambit and Havok.
Quick Tips:
- Black Panther is here to hold Mission Planning until we're ready to use it. In a pinch he could also grab Psychic Kicker to use on himself if no other ally is in play.
- Early to mid-game try to stay with both Psy-Knives so we can get as much thwarting and confuse.
- When using Betsy's action ability, I prioritize re-shuffling Telepathic Suggestion and Psionic Redirect. We want to use our allies stats and these cards help us mitigate threat and avoid chump blocking.
- For solo: Against stalwart villains we won't be flipping as much so X-Bunker and X-Gene are the first cards I look to cut.
Potential replacements: The Triskelion, Go Down Swinging, Teamwork, Effective Leadership, Rally the Troops, Cable
