Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
PMM · 16
Build to 6 ATK. Ready. Punch. Ready again. Punch again.
This is a very simple Aggression Quicksilver deck built around making his basic ATK as high as possible, then abusing his ability to ready over and over again.
The goal is to stack:
Innate Aggression Combat Training Reinforced Sinew Aggressive Conditioning "Now I'm Mad"
With everything active, Quicksilver reaches 6 ATK.
And because Quicksilver naturally readies after his first basic activation each phase, even without drawing another ready card:
6 ATK → Ready → 6 ATK = 12 damage
Every additional ready is another 6 damage.
So one extra ready means 18. Two means 24. Three means 30.
Simple.
Allies = More Quicksilver
Most of the Allies are cheap Avengers and have one main purpose:
Earth's Mightiest Heroes.
Play a cheap Ally, exhaust it to ready Quicksilver, and suddenly that 1–2 cost Ally is helping generate another 6 damage attack.
If you don't need the ready, just use the Ally normally. Attack with it, thwart with it, or throw it in front of the villain.
They're cheap. They did their job.
Minions = Card Draw
Once Quicksilver reaches 4–6 ATK, most small and medium Minions become easy targets.
That's where Looking for Trouble comes in.
Pull a Minion into play, remove 3 threat, then punch it.
This also feeds Hall of Heroes, giving you a reliable way to draw 3 cards when you flip down.
If several Minions are engaged with you, "Bring It!" turns them into even more card draw.
So the deck starts creating a nice loop:
Find Minions → Draw Cards → Kill Minions → Charge Hall of Heroes → Draw More Cards
Face the Past
Face the Past is another great way to accelerate the deck.
It gives you a ready and 3 cards, at the cost of bringing Avalanche into play and preventing you from attacking the villain for the rest of that phase.
That's fine.
Use that turn to kill Minions, control the board and play more upgrades.
Then go back to punching the villain next turn.
How to Play
The game plan is basically:
- Build ATK.
- Get cheap Avengers into play.
- Use Minions to generate cards.
- Use Earth's Mightiest Heroes and Always Be Running to ready Quicksilver.
- Punch something every time you ready.
You don't need to wait until you reach 6 ATK either.
At 4 or 5 ATK, the deck is already doing plenty of damage.
But once everything is set up:
6 → Ready → 6 → Ready → 6 → Ready → 6...
No complicated combo.
Quicksilver just keeps getting back up and punching things.