Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Silkslover · 23
So I haven't seen a Wonder Man deck that really plays to his strengths. His strengths being:
Able to use ANY Aspect so long as it is an Energy cost.
Hard to take down
Avenger
Aerial
Besides the Avengers Mansion, his "Forced Fifteen" and the 2 Allies, everything else is 0 cost.
FREE. CARDS.
There's no need for Energy, or Genius, or etc. Just try to get his resource generators out early and fast to pay for the few things with a cost.
Then his entire plan is to disrupt the enemy's plan. Wait until he has a full set of cards on "Ionic Physiology" then paly your "Landing Blows". Heal with your "Moment of Triumphs". Use "Teamwork" and "Unified Strike" to make your allies great. Use "Brother Voodoo" to grab a good Event. So on.
You could probably change this around by removing the Allies, Teamwork and Unified Strike, then add more 0 cost Energy use cards from various Aspects.
Hell you can probably throw Avengers Mansion away too.
Basically the IMO IDEAL Simon deck would be all 0 cost Events of all kinds. But this works cause ... I said it does.
Honestly, I just wanted some Allies. If I did a variant of this deck, I definitely would remove them and the ally related cards, that removes 8 from the set so you can fit in three copies of your favorite "Energy Event" - honestly "Bombs Away" would be a strong contendor here.
Maybe "Spoiling for a Fight" since Simon IS hard to take out of play. I had "Yaw and Roll" in here and that may be a good choice too.
Regardless, Simon's hard to kill. Simon's strengths include his ability to use all these Energy cards. A lot of Energy cards are 0 (or low) cost. Why would you NOT build around that?