Doctor Strange - Sorcerer Supreme and a doctor

Card draw simulator

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Derived from
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Beekayboy · 34

This deck is built to make Doctor Strange feel like Doctor Strange: a master of the mystic arts, a physician, and a powerful support hero.

Rather than building around defending with Strange, the deck lets him focus on what he does best: casting spells. A large selection of Spell events complements the Invocation deck, giving Strange magical answers for damage, threat, protection and whatever else the situation demands.

Magical Enhancements highlights his support role, temporarily empowering Strange or another hero when they need it most. It can become particularly nasty when used on heroes capable of multiple basic activations.

Echo provides an unusual defensive option. Since she reduces damage by Doctor Strange's DEF, she can protect him without forcing Strange himself to defend. Magical Enhancements can even temporarily improve her protection when needed.

Wong, Clea and Brother Voodoo reinforce the mystical side of the deck, while Night Nurse, Doctor Sinclair, Second Wind, Momentum Shift and Render Medical Aid remind everyone that Stephen Strange is still a doctor.

This is not about finding the most abusive way to play Doctor Strange. It is about using his entire identity: spells, mystic allies, healing and support.

Master the mystic arts. Protect your allies. And remember: you're a doctor too.

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