Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Beekayboy · 53
Nova doesn't hunt minions. He turns them into momentum.
This deck is built to recreate Nova flying across the battlefield at ridiculous speed, hitting everything in his path and turning each defeated enemy into fuel for the next one.
Unleash Nova Force is where the deck goes into overdrive. Every time Nova defeats an enemy or clears a side scheme, he can ready and draw a card. The goal isn't necessarily to land one enormous attack — it's to create a battlefield full of opportunities and then chain them together.
Cheap ATTACK events like Clobber, One by One, Pitchback, Pot Shot and Precision Strike give Nova precise control over where his damage goes. Sometimes one point of damage in the right place is worth far more than a huge attack: if it finishes a minion, it can become another ready, another card, and another step in the chain.
Clobber is particularly valuable. Played first, it returns to your hand, giving Nova another ATTACK event to keep in reserve if the cards drawn during an Unleash turn don't cooperate.
Fluid Motion x3 turns all that movement into acceleration. Every ATTACK event increases Nova's ATK for the round, and because Unleash Nova Force can ready him repeatedly, those bonuses can be exploited again and again. The longer Nova keeps moving, the harder his basic attacks become.
The heavy concentration of wild resources, including Connection to the Worldmind and Everyday Hero, keeps Nova's resource engine flexible and helps him maintain the pace without loading the deck with expensive cards.
And Unleash Nova Force doesn't need to be forced. If the battlefield isn't ready for it, don't play it. The deck is still a fast, efficient Aggression deck with cheap attacks and strong basic activations. Wait until the battlefield gives Nova a runway.
Then hit the accelerator.
One enemy. One hit. One ready. One card. Next target.