Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
McMackey · 49
This is deck 2 of 2, designed to be played alongside Daredevil – Echo Teamup. The star of the show is See No Evil, Hear No Evil. The goal is to play this card as many times as possible, and Echo's job is to make that happen while teaming up with DD.
First things first: get Improvisation into play. It's expensive, but worth it! Then get your other upgrades into play and watch Echo become more and more effective.
Whenever you play an event, tuck it under Echo with Watch and Learn. You can use those tucked events as resources, heal with The Rez, or replay them using Photographic Reflexes. That's the basic engine, and it gets really fun once you have your upgrades in play!
One of my favourite interactions is using Bait and Switch from the Daredevil deck. When both heroes flip from Alter-Ego to hero form (see the other deck's notes), Echo can play her events during DD's player phase. When she plays Bait and Switch, Daredevil can defend against the villain's attack. If Unflappable is in play, DD draws a card for defending successfully, while Echo removes threat form the main scheme. Play your events, and then let DD get on with his own turn!
As mentioned, See No Evil, Hear No Evil is the star of this deck. Play it once, tuck it under Echo, and play it again with Photographic Reflexes. If you can use Muscle Memory to get it back into your hand, you can play it again, tuck it under Echo, and use Photographic Reflexes once more. That's potentially three uses in one turn, for up to 18 damage, 18 threat removal, or a mix of both! Add Echo's Katana and Improvisation to the mix, and things get even better. Once Echo's copy ends up in the discard pile, Choreography can put it back into the deck, ready for your next trip to Alter-Ego. And if DD's copy ends up in his discard pile, Study the Tape can help you get it back and unleash it on the villain again!
Of course, See No Evil, Hear No Evil isn't the only event worth playing. The deck has plenty of attack events, giving Echo options for dealing with whatever the scenario throws at you.
One card worth mentioning is Coup de Grâce. Echo's nemesis can be a problem, but this card offers a neat solution. Daredevil can attach an upgrade to the nemesis, allowing Echo to finish it off with Coup de Grâce. Problem solved!
This deck can still be improved. I think Jarnbjorn could be replaced with another copy of Test the Defense. With so many attack events in the deck, Test the Defense can build up five counters by its second turn in play.
Feel free to leave a comment. Tips, suggestions, and experiences are always much appreciated!
Absolutely love that deck title